57 lines
1.8 KiB
Ucode
57 lines
1.8 KiB
Ucode
|
/**
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*/
|
||
|
class DOFBloomMotionBlurEffect extends DOFAndBloomEffect
|
||
|
native;
|
||
|
|
||
|
/** Maximum blur velocity amount. This is a clamp on the amount of blur. */
|
||
|
var(MotionBlur) float MaxVelocity;
|
||
|
|
||
|
/** This is a scale that could be considered as the "sensitivity" of the blur. */
|
||
|
var(MotionBlur) float MotionBlurAmount;
|
||
|
|
||
|
/** Whether everything (static/dynamic objects) should motion blur or not. If disabled, only moving objects may blur. */
|
||
|
var(MotionBlur) bool FullMotionBlur;
|
||
|
|
||
|
/** Threshhold for when to turn off motion blur when the camera rotates swiftly during a single frame (in degrees). */
|
||
|
var(MotionBlur) float CameraRotationThreshold;
|
||
|
|
||
|
/** Threshhold for when to turn off motion blur when the camera translates swiftly during a single frame (in world units). */
|
||
|
var(MotionBlur) float CameraTranslationThreshold;
|
||
|
|
||
|
cpptext
|
||
|
{
|
||
|
// UPostProcessEffect interface
|
||
|
|
||
|
/**
|
||
|
* Creates a proxy to represent the render info for a post process effect
|
||
|
* @param WorldSettings - The world's post process settings for the view.
|
||
|
* @return The proxy object.
|
||
|
*/
|
||
|
virtual class FPostProcessSceneProxy* CreateSceneProxy(const FPostProcessSettings* WorldSettings);
|
||
|
|
||
|
/**
|
||
|
* @param View - current view
|
||
|
* @return TRUE if the effect should be rendered
|
||
|
*/
|
||
|
virtual UBOOL IsShown(const FSceneView* View) const;
|
||
|
|
||
|
/**
|
||
|
* This allows to print a warning when the effect is used.
|
||
|
*/
|
||
|
virtual void OnPostProcessWarning(FString& OutWarning) const
|
||
|
{
|
||
|
OutWarning = TEXT("Warning: DOFAndBloomAndMotionBlur should no longer be used, use Uberpostprocess instead.");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
MotionBlurAmount = 0.5f;
|
||
|
MaxVelocity = 1.0f;
|
||
|
FullMotionBlur = true;
|
||
|
CameraRotationThreshold = 90.0f;
|
||
|
CameraTranslationThreshold = 10000.0f;
|
||
|
bShowInEditor = false;
|
||
|
}
|