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KF2-Dev-Scripts/Engine/Classes/AnimationCompressionAlgorithm_RemoveTrivialKeys.uc

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2020-12-13 15:01:13 +00:00
/**
* Removes trivial frames -- frames of tracks when position or orientation is constant
* over the entire animation -- from the raw animation data. If both position and rotation
* go down to a single frame, the time is stripped out as well.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class AnimationCompressionAlgorithm_RemoveTrivialKeys extends AnimationCompressionAlgorithm
native(Anim);
var() float MaxPosDiff;
var() float MaxAngleDiff;
cpptext
{
protected:
/**
* Removes trivial frames -- frames of tracks when position or orientation is constant
* over the entire animation -- from the raw animation data. If both position and rotation
* go down to a single frame, the time is stripped out as well.
*
* @return TRUE if the keyframe reduction was successful.
*/
virtual void DoReduction(class UAnimSequence* AnimSeq, class USkeletalMesh* SkelMesh, const TArray<class FBoneData>& BoneData);
}
defaultproperties
{
Description="Remove Trivial Keys"
MaxPosDiff=0.0001
MaxAngleDiff=0.0003
}