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KF2-Dev-Scripts/KFGame/Classes/KFGFxWidget_MapText.uc

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2020-12-13 15:09:05 +00:00
//=============================================================================
// KFGFxWidget_MapText
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFGFxWidget_MapText extends GFxObject;
var GFxObject mapTextField;
var KFPlayerController KFPC;
var transient float CurrentDisplayTime;
var transient float ControlTime;
struct MapStoredMessage
{
var string Text;
var float DisplayTime;
};
var array<MapStoredMessage> StoredMessageList;
function InitializeHUD()
{
KFPC = KFPlayerController(GetPC());
mapTextField = GetObject("mapText");
SetVisible(false);
}
function DisplayMapText(string MapText, float DisplayTime, bool bWaitForTheNextMessageToFinish)
{
Local MapStoredMessage StoredMessage;
if(mapTextField != none)
{
if(ControlTime > 0 && bWaitForTheNextMessageToFinish)
{
StoredMessage.Text = MapText;
StoredMessage.DisplayTime = DisplayTime;
StoredMessageList.AddItem(StoredMessage);
return;
}
ControlTime = DisplayTime;
CurrentDisplayTime = DisplayTime;
mapTextField.SetText(MapText);
SetVisible(true);
}
}
function TickHud(float DeltaTime)
{
if(ControlTime > 0)
{
ControlTime -= DeltaTime;
if(ControlTime <= 0)
{
HideMessage();
}
}
}
function HideMessage()
{
if(StoredMessageList.Length > 0)
{
ControlTime += StoredMessageList[0].DisplayTime;
CurrentDisplayTime = StoredMessageList[0].DisplayTime;
mapTextField.SetText(StoredMessageList[0].Text);
SetVisible(true);
StoredMessageList.Remove(0, 1);
return;
}
mapTextField.SetText("");
SetVisible(false);
}
DefaultProperties
{ }