243 lines
5.4 KiB
Ucode
243 lines
5.4 KiB
Ucode
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//=============================================================================
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// KFGFxWidget_BossHealthBar
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//=============================================================================
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//
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Zane Gholson 04/28/2016
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//=============================================================================
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class KFGFxWidget_BossHealthBar extends GFxObject;
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var GFxObject bossNameTextField;
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var KFInterface_MonsterBoss BossPawn;
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var KFPawn_Scripted EscortPawn;
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var float UpdateTickTime;
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var float LastUpdateTime;
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var array <int>BattlePhaseColors;
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var KFPlayerController KFPC;
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var bool bLastHideValue;
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var byte LastState;
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var string BossIconPath;
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var string EscortIconPath;
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struct SCompressedArmorInfo
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{
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var float Percentage;
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var Texture2D IconTexture;
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};
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function InitializeHUD()
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{
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KFPC = KFPlayerController(GetPC());
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bossNameTextField = GetObject("bossnameText");
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}
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function TickHud(float DeltaTime)
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{
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if(KFPC.bHideBossHealthBar != bLastHideValue)
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{
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bLastHideValue = KFPC.bHideBossHealthBar;
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// hide boss health bar shouldn't affect the escort pawn
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if(KFPC.bHideBossHealthBar && EscortPawn == none)
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{
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SetVisible(false);
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}
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else if(BossPawn != none || EscortPawn != none)
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{
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SetVisible(true);
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}
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}
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// hide boss health bar shouldn't affect the escort pawn
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if(KFPC.bHideBossHealthBar && EscortPawn == none)
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{
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return;
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}
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if(BossPawn != none)
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{
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if(KFPC != none &&
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KFPC.WorldInfo.TimeSeconds - LastUpdateTime > UpdateTickTime)
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{
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UpdateBossHealth();
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}
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}
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if (EscortPawn != none)
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{
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if (KFPC != none &&
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KFPC.WorldInfo.TimeSeconds - LastUpdateTime > UpdateTickTime)
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{
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UpdateEscortPawnHealth();
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}
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}
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}
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function SetEscortPawn(KFPawn_Scripted NewPawn)
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{
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local string BossNameText;
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if (NewPawn == none)
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{
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return;
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}
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EscortPawn = NewPawn;
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BossNameText = EscortPawn.GetLocalizedName();
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SetBossName(BossNameText);
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UpdateEscortPawnHealth();
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SetVisible(true);
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SetEscortIcon();
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}
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function SetBossPawn(KFInterface_MonsterBoss NewBoss)
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{
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local string BossNameText;
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if(NewBoss == none)
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{
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return;
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}
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BossPawn = NewBoss;
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BossNameText = BossPawn.GetMonsterPawn().static.GetLocalizedName();
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if(BossPawn.GetMonsterPawn().IsHumanControlled())
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{
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BossNameText = BossNameText $ "(" $ BossPawn.GetMonsterPawn().Controller.PlayerReplicationInfo $ ")";
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}
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SetBossName(BossNameText);
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if(KFPC.bHideBossHealthBar)
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{
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return;
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}
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UpdateBossHealth();
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UpdateBossBattlePhase(1);
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SetBossIcon();
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}
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simulated function Deactivate()
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{
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EscortPawn = none;
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BossPawn = none;
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SetVisible(false);
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}
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function OnNamePlateHidden()
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{
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if(KFPC.bHideBossHealthBar && EscortPawn == none)
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{
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return;
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}
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if(BossPawn != none)
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{
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SetVisible(true);
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}
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else
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{
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SetVisible(false);
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}
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}
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function SetBossName(string BossName)
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{
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if(bossNameTextField != none)
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{
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bossNameTextField.SetText(BossName);
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}
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}
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simulated function SetBossIcon()
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{
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if (BossPawn != none)
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{
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SetString("iconPath", BossPawn.GetIconPath());
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}
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}
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simulated function SetEscortIcon()
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{
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if (EscortPawn != none)
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{
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SetString("iconPath", EscortPawn.GetIconPath());
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}
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}
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function UpdateEscortPawnHealth()
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{
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if (EscortPawn.CurrentState != LastState)
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{
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LastState = EscortPawn.CurrentState;
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UpdateEscortPawnStateColor(EscortPawn.ScriptedCharArch.States[EscortPawn.CurrentState].PawnHealthBarColor);
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}
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SetFloat("currentHealthPercentValue", EscortPawn.GetHealthPercent());
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}
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function UpdateEscortPawnStateColor(Color PawnColor)
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{
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// RBG to Hex
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SetInt("currentBattlePhaseColor", PawnColor.R << 16 | PawnColor.G << 8 | PawnColor.B);
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}
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function UpdateBossHealth()
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{
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SetFloat( "currentHealthPercentValue", BossPawn.GetHealthPercent() );
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}
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function UpdateBossBattlePhase(int BattlePhase)
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{
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SetInt( "currentBattlePhaseColor", BattlePhaseColors[Max(BattlePhase - 1, 0)] );
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}
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function UpdateBossShield(float NewShieldPercect)
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{
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SetFloat( "currentShieldPercecntValue",NewShieldPercect);
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}
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function UpdateArmorUI(const out SCompressedArmorInfo ArmorValues[3])
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{
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local int i;
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local GFxObject DataProvider, DataObject;
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DataProvider = CreateArray();
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for (i = 0; i < 3; i++)
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{
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if (ArmorValues[i].IconTexture != none)
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{
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DataObject = CreateObject("Object");
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DataObject.SetFloat("armorPercent", ArmorValues[i].Percentage);
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if (ArmorValues[i].IconTexture != none)
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{
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DataObject.SetString("iconSource", "img://"$PathName(ArmorValues[i].IconTexture));
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}
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DataProvider.SetElementObject(i, DataObject);
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}
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}
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SetObject("armorData", DataProvider);
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}
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function RemoveArmorUI()
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{
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local GFxObject DataProvider;
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DataProvider = CreateArray();
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DataProvider.SetVisible(false);
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SetObject("armorData", DataProvider);
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}
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DefaultProperties
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{
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UpdateTickTime=0.1f
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BattlePhaseColors.Add(0x00B862);//green
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BattlePhaseColors.Add(0xFFB000);//yellow
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BattlePhaseColors.Add(0xFF6000);//orange
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BattlePhaseColors.Add(0xAD1611);//red
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BattlePhaseColors.Add(0x000000);//dead
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LastState=255
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}
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