102 lines
3.0 KiB
Ucode
102 lines
3.0 KiB
Ucode
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//=============================================================================
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// KFGFxOptionsMenu_Selection
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//=============================================================================
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// Class Description
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// Greg Felber - 9/10/2014
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//=============================================================================
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class KFGFxOptionsMenu_Selection extends KFGFxObject_Menu;
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enum OptionMenus
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{
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OM_Video,
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OM_Audio,
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OM_Controls,
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OM_Gameplay,
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OM_Credits,
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OM_Max,
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};
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var KFGFxControlsContainer_Keybinding KeybindingsContainer;
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var KFGFxControlsContainer_Input InputContainer;
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var localized string HeaderString;
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var localized array<string> OptionStrings;
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function InitializeMenu( KFGFxMoviePlayer_Manager InManager )
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{
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local byte i;
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local GFxObject DataProvider, DataObject;
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local array<string> DisplayedOptions;
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local PlayerController PC;
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super.InitializeMenu( InManager );
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PC = GetPC();
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DataProvider = CreateArray();
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DataProvider.SetString( "header", HeaderString );
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DisplayedOptions = OptionStrings;
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if ( PC != None && PC.WorldInfo != None )
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{
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// On console we combine video and audio options so make sure the string shows that correctly.
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if ( PC.WorldInfo.IsConsoleBuild() )
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{
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// No Video
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DisplayedOptions.Remove(OM_Video,1);
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DisplayedOptions[0] = OptionStrings[1]$"/"$OptionStrings[0];
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}
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// Remove the Credits option when in game instead of disabling it.
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if ( !PC.WorldInfo.IsMenuLevel() )
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{
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DisplayedOptions.Remove(DisplayedOptions.length-1,1);
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}
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}
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for( i = 0; i < DisplayedOptions.length; i++ )
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{
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DataObject = CreateObject( "Object" );
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DataObject.SetString( "label", DisplayedOptions[i] );
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DataProvider.SetElementObject( i, DataObject );
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}
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SetObject("buttonNames", DataProvider);
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}
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function Callback_MenuSelected( int MenuIndex )
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{
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// Since the console doesn't have Video we need to increase the menuIndex to account for that.
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if(class'WorldInfo'.static.IsConsoleBuild())
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{
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MenuIndex++;
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}
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switch( MenuIndex )
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{
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case OM_Video:
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Manager.OpenMenu( UI_OptionsGraphics );
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break;
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case OM_Audio:
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Manager.OpenMenu( UI_OptionsAudio );
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break;
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case OM_Controls:
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Manager.OpenMenu( UI_OptionsControls );
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break;
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case OM_Gameplay:
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Manager.OpenMenu( UI_OPtionsGameSettings );
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break;
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case OM_Credits:
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//selectContainer is called in AS3 and to give mouse input back to this menu since a bink movie is opened instead or another menu.
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ActionScriptVoid("selectContainer");
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class'KFGameEngine'.static.PlayFullScreenMovie("Credits"); //"Credits" refers to Credits.bink. This is added in DefaultEngine.ini [FullScreeMovies]
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break;
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}
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}
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defaultproperties
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{
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SubWidgetBindings.Add((WidgetName="keybindingsContainer",WidgetClass=class'KFGFxControlsContainer_Keybinding'))
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SubWidgetBindings.Add((WidgetName="inputContainer",WidgetClass=class'KFGFxControlsContainer_Input'))
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}
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