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KF2-Dev-Scripts/KFGame/Classes/KFGFxHUD_ObjectiveConatiner.uc

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class KFGFxHUD_ObjectiveConatiner extends GFxObject;
var float UpdateRate;
var KFInterface_MapObjective CurrentObjectiveInterface;
var Texture2d LastIcon;
var KFPlayerController KFPC;
var name SoundThemeName;
var name SoundCueName;
var float LastProgress;
var bool bLastMissionCritical;
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var bool bPrevCompleted;
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function InitializeHUD()
{
KFPC = KFPlayerController(GetPC());
SetVisible(false);
LocalizeContainer();
}
function LocalizeContainer()
{
local GFxObject TextObject;
TextObject = CreateObject("Object");
if (CurrentObjectiveInterface != none)
{
TextObject.SetString("failedString", Localize("Objectives", "FailedString", "KFGame"));
TextObject.SetString("objectiveTitle", Localize("Objectives", "ObjectiveTitle", "KFGame"));
TextObject.SetString("objectiveDesc", CurrentObjectiveInterface.GetLocalizedShortDescription());
}
SetObject("localizedText", TextObject);
}
simulated function SetActive(bool bActive)
{
SetVisible(bActive);
if (bActive)
{
CurrentObjectiveInterface = KFGameReplicationInfo(GetPC().WorldInfo.GRI).ObjectiveInterface;
if (CurrentObjectiveInterface != none && CurrentObjectiveInterface.ShouldShowObjectiveContainer())
{
SetFailState(CurrentObjectiveInterface.HasFailedObjective());
SetCurrentProgress(CurrentObjectiveInterface.GetProgress());
LocalizeContainer();
UpdateIcon();
SetCompleted(CurrentObjectiveInterface.IsComplete());
SetMissionCritical(CurrentObjectiveInterface.GetIsMissionCritical());
}
else
{
CurrentObjectiveInterface = none;
SetVisible(false);
}
}
else
{
CurrentObjectiveInterface = none;
//hide actor count
GetObject("objectiveNumberMC").SetVisible(false);
}
//SetBool("isActive", bActive); //nothing supporting this atm
}
function SetCompleted(bool bComplete)
{
local GFxObject DataObject;
DataObject = CreateObject("Object");
DataObject.SetBool("bComplete", bComplete);
DataObject.SetString("completeString", bComplete ? Localize("Objectives", "SuccessString", "KFGame") : "");
SetObject("completeStatus", DataObject);
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if (!bComplete)
{
bPrevCompleted = false;
}
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//play sound queue
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if (KFPC != none && KFPC.MyGFxHUD != none && bComplete && bComplete != bPrevCompleted)
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{
KFPC.MyGFxHUD.PlaySoundFromTheme(SoundCueName, SoundThemeName);
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bPrevCompleted = true;
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}
}
function SetMissionCritical(bool bMissionCritical)
{
bMissionCritical = false; //not using this for now
if (bMissionCritical != bLastMissionCritical)
{
Setbool("missionCriticalStatus", bMissionCritical);
bLastMissionCritical = bMissionCritical;
}
}
function SetCurrentIcon(string iconPath)
{
if(iconPath == "")
{
SetString("currentIcon", "");
}
else
{
SetString("currentIcon", "img://"$iconPath);
}
}
function TickHud(float DeltaTime)
{
local int bStatusWarning, bStatusNotification;
local string StatusMessage;
local GFxObject DataObject;
if (CurrentObjectiveInterface != none)
{
if (!CurrentObjectiveInterface.HasFailedObjective() && !CurrentObjectiveInterface.IsComplete())
{
SetString("currentProgressText", CurrentObjectiveInterface.GetProgressText());
SetBool("currentProgressIsDosh", CurrentObjectiveInterface.GetProgressTextIsDosh());
}
CurrentObjectiveInterface.GetLocalizedStatus(StatusMessage, bStatusWarning, bStatusNotification);
DataObject = CreateObject("Object");
DataObject.SetBool("bStatusWarning", bool(bStatusWarning));
DataObject.SetBool("bStatusNotification", bool(bStatusNotification));
DataObject.SetString("StatusMessage", StatusMessage);
SetObject("currentStatus", DataObject);
SetInt("rewardValue", CurrentObjectiveInterface.GetDoshReward());
SetCurrentProgress(CurrentObjectiveInterface.GetProgress());
SetFailState(CurrentObjectiveInterface.HasFailedObjective());
//UpdateRequirements();
if (LastIcon != CurrentObjectiveInterface.GetIcon())
{
UpdateIcon();
}
SetMissionCritical(CurrentObjectiveInterface.GetIsMissionCritical());
}
}
function UpdateIcon()
{
LastIcon = CurrentObjectiveInterface.GetIcon();
SetCurrentIcon(PathName(LastIcon));
}
function UpdateRequirements()
{
/*local GFxObject DataObject;
if (CurrentObjectiveInterface != none && CurrentObjectiveInterface.UsesProgress())
{
DataObject = CreateObject("Object");
}*/
}
function SetFailState(bool bFailed)
{
local GFxObject DataObject;
DataObject = CreateObject("Object");
DataObject.SetBool("bFailed", bFailed);
DataObject.SetString("failedString", bFailed ? Localize("Objectives", "FailedString", "KFGame") : "");
SetObject("failed", DataObject);
if(bFailed)
{
//GetPC().SetTimer(10.0f, false, nameof(ClearObjectiveUI), self); //leave this out for now
}
}
function ClearObjectiveUI()
{
SetActive(false);
}
//pass a value from 0-1
function SetCurrentProgress(float CurrentProgress)
{
if (LastProgress != CurrentProgress)
{
CurrentProgress = FClamp(CurrentProgress, 0, 1);
LastProgress = CurrentProgress;
SetInt("currentProgress", 100 * CurrentProgress);
SetCompleted(CurrentObjectiveInterface.IsComplete());
}
}
DefaultProperties
{
LastProgress=-0.0f
UpdateRate=0.1f
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bPrevCompleted=false
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SoundThemeName=UI
SoundCueName=TraderTime_Countdown
}