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KF2-Dev-Scripts/KFGame/Classes/KFAISpawnManager_Long.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFAISpawnManager_Long
//=============================================================================
// The KFAISpawnManager for a long length game
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Christian "schneidzekk" Schneider
//=============================================================================
class KFAISpawnManager_Long extends KFAISpawnManager;
DefaultProperties
{
EarlyWaveIndex=5
// ---------------------------------------------
// Wave settings
// Normal
DifficultyWaveSettings(0)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave1_Long_Norm',
Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave2_Long_Norm',
Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave3_Long_Norm',
Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave4_Long_Norm',
Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave5_Long_Norm',
Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave6_Long_Norm',
Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave7_Long_Norm',
Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave8_Long_Norm',
Waves[8]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave9_Long_Norm',
Waves[9]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave10_Long_Norm',
Waves[10]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Boss_Long_Norm')}
// Hard
DifficultyWaveSettings(1)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave1_Long_Hard',
Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave2_Long_Hard',
Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave3_Long_Hard',
Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave4_Long_Hard',
Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave5_Long_Hard',
Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave6_Long_Hard',
Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave7_Long_Hard',
Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave8_Long_Hard',
Waves[8]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave9_Long_Hard',
Waves[9]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave10_Long_Hard',
Waves[10]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Boss_Long_Hard')}
// Suicidal
DifficultyWaveSettings(2)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave1_Long_Sui',
Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave2_Long_Sui',
Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave3_Long_Sui',
Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave4_Long_Sui',
Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave5_Long_Sui',
Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave6_Long_Sui',
Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave7_Long_Sui',
Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave8_Long_Sui',
Waves[8]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave9_Long_Sui',
Waves[9]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave10_Long_Sui',
Waves[10]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Boss_Long_Sui')}
// Hell On Earth
DifficultyWaveSettings(3)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave1_Long_HOE',
Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave2_Long_HOE',
Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave3_Long_HOE',
Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave4_Long_HOE',
Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave5_Long_HOE',
Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave6_Long_HOE',
Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave7_Long_HOE',
Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave8_Long_HOE',
Waves[8]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave9_Long_HOE',
Waves[9]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave10_Long_HOE',
Waves[10]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Boss_Long_HOE')}
// Normal
SoloWaveSpawnRateModifier(0)={(RateModifier[0]=1.55, // Wave 1 //1.65all
RateModifier[1]=1.59, // Wave 2
RateModifier[2]=1.64, // Wave 3
RateModifier[3]=1.68, // Wave 4
RateModifier[4]=1.72, // Wave 5
RateModifier[5]=1.75, // Wave 6
RateModifier[6]=1.78, // Wave 7
RateModifier[7]=1.81, // Wave 8
RateModifier[8]=1.84, // Wave 9
RateModifier[9]=1.85)} // Wave 10
// Hard
SoloWaveSpawnRateModifier(1)={(RateModifier[0]=1.55, // Wave 1 //1.8all
RateModifier[1]=1.59, // Wave 2
RateModifier[2]=1.64, // Wave 3
RateModifier[3]=1.68, // Wave 4
RateModifier[4]=1.72, // Wave 5
RateModifier[5]=1.75, // Wave 6
RateModifier[6]=1.77, // Wave 7
RateModifier[7]=1.79, // Wave 8
RateModifier[8]=1.80, // Wave 9
RateModifier[9]=1.80)} // Wave 10
// Suicidal
SoloWaveSpawnRateModifier(2)={(RateModifier[0]=1.55, // Wave 1 //1.8all
RateModifier[1]=1.59, // Wave 2
RateModifier[2]=1.64, // Wave 3
RateModifier[3]=1.68, // Wave 4
RateModifier[4]=1.72, // Wave 5
RateModifier[5]=1.75, // Wave 6
RateModifier[6]=1.77, // Wave 7
RateModifier[7]=1.79, // Wave 8
RateModifier[8]=1.80, // Wave 9
RateModifier[9]=1.80)} // Wave 10
// Hell On Earth
SoloWaveSpawnRateModifier(3)={(RateModifier[0]=1.55, // Wave 1 //1.4all
RateModifier[1]=1.59, // Wave 2
RateModifier[2]=1.64, // Wave 3
RateModifier[3]=1.68, // Wave 4
RateModifier[4]=1.72, // Wave 5
RateModifier[5]=1.75, // Wave 6
RateModifier[6]=1.77, // Wave 7
RateModifier[7]=1.79, // Wave 8
RateModifier[8]=1.80, // Wave 9
RateModifier[9]=1.80)} // Wave 10
}