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KF2-Dev-Scripts/UnrealEd/Classes/TemplateMapMetadata.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class TemplateMapMetadata extends Object
hidecategories(Object)
native;
/**
* Class used to store and edit template map metadata in packages.
*/
/** The thumbnail image used to display the map in the UI */
var() editoronly Texture2D Thumbnail;
cpptext
{
/**
* Create a list of all current template map metadata objects.
* Current method for this is to add all needed metadata into packages
* that are always loaded in the editor so we can just iterate over all
* UTemplateMapMetadata in memory.
*
* @param Templates - list to which all metadata objects are added.
* This should be empty when passed to this method.
*/
static void GenerateTemplateMetadataList(TArray<UTemplateMapMetadata*>& Templates);
}