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KF2-Dev-Scripts/KFGameContent/Classes/KFSM_PlayerZedBlockBase.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFSM_PlayerZedBlockBase
//=============================================================================
// Player-controlled zed block special move base class
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFSM_PlayerZedBlockBase extends KFSM_PlaySingleAnim
abstract;
/** Minimum duration the move has to run */
var float MinimumBlockTime;
function SpecialMoveStarted( bool bForced, Name PrevMove )
{
super.SpecialMoveStarted( bForced, PrevMove );
// Set our block flag to true
KFPawn_Monster(KFPOwner).bIsBlocking = true;
// Disallow sprinting
if( KFPOwner.bIsSprinting )
{
KFPOwner.SetSprinting( false );
}
// Set a timer to force block to stay active for a minimum amount of time
if( KFPOwner.IsLocallyControlled() )
{
KFPOwner.SetTimer( MinimumBlockTime, false, nameOf(Timer_CheckIfBlockReleased), self );
}
}
function SpecialMoveEnded( Name PrevMove, Name NextMove )
{
super.SpecialMoveEnded( PrevMove, NextMove );
// Stop looping anim, clear blocking flag
if( KFPOwner != none )
{
KFPOwner.ClearTimer( nameOf(Timer_CheckIfBlockReleased), self );
KFPOwner.StopBodyAnim( AnimStance, BlendOutTime );
KFPawn_Monster(KFPOwner).bIsBlocking = false;
}
}
/** End the move if the player released the block button */
function Timer_CheckIfBlockReleased()
{
if( bPendingStopFire )
{
KFPOwner.EndSpecialMove();
if( KFPOwner.Role < ROLE_Authority && KFPOwner.IsLocallyControlled() )
{
KFPOwner.ServerDoSpecialMove( SM_None, true );
}
}
}
/* Called on some player-controlled moves when a firemode input has been pressed */
function SpecialMoveButtonRetriggered()
{
bPendingStopFire = false;
}
/** Called on some player-controlled moves when a firemode input has been released */
function SpecialMoveButtonReleased()
{
bPendingStopFire = true;
// Wait out the minimum block duration
if( KFPOwner.IsTimerActive( nameOf(Timer_CheckIfBlockReleased), self) )
{
return;
}
KFPOwner.EndSpecialMove();
if( KFPOwner.Role < ROLE_Authority && KFPOwner.IsLocallyControlled() )
{
KFPOwner.ServerDoSpecialMove( SM_None, true );
}
}
defaultproperties
{
// ---------------------------------------------
// SpecialMove
Handle=KFSM_PlayerBlockBase
bCanBeInterrupted=false
MinimumBlockTime=0.4f
// ---------------------------------------------
// Animations
AnimStance=EAS_UpperBody
bUseRootMotion=false
bLoopAnim=true
BlendInTime=0.2f
}