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KF2-Dev-Scripts/KFGameContent/Classes/KFPawnVoiceGroup_DAR.uc

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2020-12-13 15:01:13 +00:00
class KFPawnVoiceGroup_DAR extends KFPawnVoiceGroup;
`include(KFGame/KFGameDialog.uci)
DefaultProperties
{
EventDataClass = class'KFPawnVoiceGroupEventData_Player'
DialogEvents[`COMM_GetToTrader]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_GoToTrader',TraderTimeAudioCue=none)
DialogEvents[`COMM_FollowMe]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Follow_Me',TraderTimeAudioCue=none)
DialogEvents[`COMM_InsultZeds]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_Insult',TraderTimeAudioCue=none)
DialogEvents[`COMM_RequestDosh]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_REQUEST_Money',TraderTimeAudioCue=none)
DialogEvents[`COMM_RequestDoshResp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_GIVE_Money',TraderTimeAudioCue=none)
DialogEvents[`COMM_RequestHeal]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_REQUEST_Health',TraderTimeAudioCue=none)
DialogEvents[`COMM_RequestHealResp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_REQUEST_Health',TraderTimeAudioCue=none)
DialogEvents[`COMM_RequestHelp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Help',TraderTimeAudioCue=none)
DialogEvents[`COMM_ConfirmGeneric]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_Confirm',TraderTimeAudioCue=none)
DialogEvents[`COMM_DenyGeneric]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_Deny',TraderTimeAudioCue=none)
DialogEvents[`COMM_ThankYou]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_Confirm',TraderTimeAudioCue=none)
DialogEvents[`ACT_WeldDoor]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Welding',TraderTimeAudioCue=none)
DialogEvents[`ACT_WeldDoorResp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Help',TraderTimeAudioCue=none)
DialogEvents[`ACT_WeldDoorUnderAttack]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_DoorAttacked',TraderTimeAudioCue=none)
DialogEvents[`ACT_WeldDoorUnderAttackResp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Help',TraderTimeAudioCue=none)
DialogEvents[`ACT_WeldDoorAboutToBreak]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_DoorAttacked',TraderTimeAudioCue=none)
DialogEvents[`ACT_WeldDoorAboutToBreakResp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Help',TraderTimeAudioCue=none)
DialogEvents[`ACT_WeldDoorFinish]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_WeldDone',TraderTimeAudioCue=none)
//DialogEvents[`ACT_UnweldDoor]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Masterson.Play_Masterson_ACT_UnWeld_Base',TraderTimeAudioCue=none)
DialogEvents[`ACT_UnweldDoorFinish]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_GenericBeep',TraderTimeAudioCue=none)
DialogEvents[`ACT_SpotDoorAttacked]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_DoorAttacked',TraderTimeAudioCue=none)
DialogEvents[`ACT_SpotDoorBreak]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_DoorBreak',TraderTimeAudioCue=none)
DialogEvents[`ACT_HealSomeone]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_GIVE_Health',TraderTimeAudioCue=none)
//DialogEvents[`ACT_HealSomeoneRespLT50pct]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Masterson.Play_Masterson_ACT_Heal_StillLow',TraderTimeAudioCue=none)
//DialogEvents[`ACT_HealSomeoneRespMT75pct]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Masterson.Play_Masterson_ACT_Heal_GT75',TraderTimeAudioCue=none)
DialogEvents[`ACT_HealMiss]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_GenericBeep',TraderTimeAudioCue=none)
DialogEvents[`ACT_HealMissResp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_GenericBeep',TraderTimeAudioCue=none)
DialogEvents[`ACT_HealSelf]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_HealSelf',TraderTimeAudioCue=none)
DialogEvents[`ACT_DoshAtSomeone]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_GIVE_Money',TraderTimeAudioCue=none)
DialogEvents[`ACT_DoshAtSomeoneRespSome]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_GIVE_Money',TraderTimeAudioCue=none)
DialogEvents[`ACT_DoshAtSomeoneRespLots]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_GIVE_Money',TraderTimeAudioCue=none)
DialogEvents[`ACT_DoshAtGround]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_GIVE_Money',TraderTimeAudioCue=none)
DialogEvents[`ACT_DoshTrain]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_GIVE_Money',TraderTimeAudioCue=none)
DialogEvents[`ACT_Reload]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Reloading',TraderTimeAudioCue=none)
//DialogEvents[`ACT_ReloadUnderPres]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_Reloading_Pressure',TraderTimeAudioCue=none)
DialogEvents[`ACT_DropWeap]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_GIVE_Weapon',TraderTimeAudioCue=none)
DialogEvents[`ACT_SpotAmmo]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_GIVE_Ammo',TraderTimeAudioCue=none)
DialogEvents[`ACT_SpotArmor]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_GIVE_Armor',TraderTimeAudioCue=none)
DialogEvents[`ACT_SpotWeap]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_GIVE_Weapon',TraderTimeAudioCue=none)
DialogEvents[`ACT_AmmoLow]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_REQUEST_Ammo',TraderTimeAudioCue=none)
//DialogEvents[`ACT_AmmoLowResp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_REQUEST_Ammo',TraderTimeAudioCue=none)
//DialogEvents[`ACT_AttackHeavy]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_HardAttack_Base',TraderTimeAudioCue=none)
//DialogEvents[`ACT_AttackLight]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_LightAttack_Base',TraderTimeAudioCue=none)
//DialogEvents[`ACT_BerserkerRage]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_KZED_SprintTowardsZ_Base',TraderTimeAudioCue=none)
DialogEvents[`ACT_SelectFaveWeap1]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_FavWeapon',TraderTimeAudioCue=none)
DialogEvents[`ACT_SelectFaveWeap2]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_FavWeapon',TraderTimeAudioCue=none)
DialogEvents[`ACT_SelectFaveWeap3]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_FavWeapon',TraderTimeAudioCue=none)
DialogEvents[`ACT_SelectFaveWeap4]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_FavWeapon',TraderTimeAudioCue=none)
DialogEvents[`ACT_SelectFaveWeap5]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_FavWeapon',TraderTimeAudioCue=none)
DialogEvents[`ACT_SelectFaveWeap6]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_FavWeapon',TraderTimeAudioCue=none)
DialogEvents[`ACT_SelectFaveWeap7]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_FavWeapon',TraderTimeAudioCue=none)
DialogEvents[`ACT_SelectFaveWeap8]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_FavWeapon',TraderTimeAudioCue=none)
//DialogEvents[`ACT_Sprint]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_Sprinting_Base',TraderTimeAudioCue=none)
//DialogEvents[`ACT_Jog]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_Jogging_Base',TraderTimeAudioCue=none)
//DialogEvents[`ACT_Ironsights]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_Ironsights_Base',TraderTimeAudioCue=none)
//DialogEvents[`ACT_Jump]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_Jumping_Base',TraderTimeAudioCue=none)
//DialogEvents[`ACT_CommentLvlLT10]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_PlayerL0_10_Base',TraderTimeAudioCue=none)
//DialogEvents[`ACT_CommentLvlLT25]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_PlayerL11_25_Base',TraderTimeAudioCue=none)
//DialogEvents[`ACT_CommentLvlLT50]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_PlayerL26_49_Base',TraderTimeAudioCue=none)
//DialogEvents[`ACT_CommentLvlMax]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_PlayerL50_Base',TraderTimeAudioCue=none)
//DialogEvents[`ACT_CommentLvlUpRespLower]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_PlayerL0_10_RtoLower',TraderTimeAudioCue=none)
//DialogEvents[`ACT_CommentLvlUpRespHigher]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_PlayerL0_10_RtoHigher',TraderTimeAudioCue=none)
//DialogEvents[`ACT_CommentResetOnce]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_PlayerReset1_Base',TraderTimeAudioCue=none)
//DialogEvents[`ACT_CommentResetMult]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_PlayerResetMult_Base',TraderTimeAudioCue=none)
//DialogEvents[`ACT_CommentResetMax]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_PlayerResetMax_Base',TraderTimeAudioCue=none)
//DialogEvents[`ACT_CommentResetRespLower]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_PlayerReset1_RtoLower',TraderTimeAudioCue=none)
//DialogEvents[`ACT_CommentResetRespHigher]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_ACT_PlayerReset1_RtoHigher',TraderTimeAudioCue=none)
DialogEvents[`KILL_Generic]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_KillZed',TraderTimeAudioCue=none)
DialogEvents[`KILL_Female]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_KillZed',TraderTimeAudioCue=none)
DialogEvents[`KILL_Boss]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_KillZed',TraderTimeAudioCue=none)
DialogEvents[`KILL_BossResp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_KillZed',TraderTimeAudioCue=none)
DialogEvents[`KILL_Massacre]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_KillZed',TraderTimeAudioCue=none)
//DialogEvents[`KILL_MassacreResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_KZED_Massacre_Response',TraderTimeAudioCue=none)
//DialogEvents[`KILL_BeatDeadHorse]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_KZED_HitDead_Base',TraderTimeAudioCue=none)
//DialogEvents[`KILL_BeatDeadHorseResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_KZED_HitDead_Feeling',TraderTimeAudioCue=none)
//DialogEvents[`KILL_OnARoll]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_KZED_OnARoll_Base',TraderTimeAudioCue=none)
//DialogEvents[`KILL_OnARollResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_KZED_OnARoll_Comment',TraderTimeAudioCue=none)
//DialogEvents[`KILL_CloseCall]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_KZED_KZedClose_Base',TraderTimeAudioCue=none)
DialogEvents[`KILL_AsLastPlayer]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_KillZed_LastPLayer',TraderTimeAudioCue=none)
DialogEvents[`KILL_KnockedDown]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_INFO_Zed_Damage',TraderTimeAudioCue=none)
DialogEvents[`KILL_Slashing]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_INFO_Zed_Damage',TraderTimeAudioCue=none)
//DialogEvents[`KILL_SlashingResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_KZED_SlashDam_Comment',TraderTimeAudioCue=none)
DialogEvents[`KILL_Blunt]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_INFO_Zed_Damage',TraderTimeAudioCue=none)
//DialogEvents[`KILL_BluntResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_KZED_BluntDam_Comment',TraderTimeAudioCue=none)
DialogEvents[`KILL_Ballistic]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_INFO_Zed_Damage',TraderTimeAudioCue=none)
//DialogEvents[`KILL_BallisticResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_KZED_Ballistic_Comment',TraderTimeAudioCue=none)
DialogEvents[`KILL_Explosive]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_INFO_Zed_Damage',TraderTimeAudioCue=none)
//DialogEvents[`KILL_ExplosiveResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_KZED_Explosive_Comment',TraderTimeAudioCue=none)
DialogEvents[`KILL_Fire]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_INFO_Zed_Burn',TraderTimeAudioCue=none)
//DialogEvents[`KILL_FireResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_KZED_Fire_Comment',TraderTimeAudioCue=none)
DialogEvents[`KILL_Freeze]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_INFO_Zed_Damage',TraderTimeAudioCue=none)
DialogEvents[`KILL_Electro]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_INFO_Zed_Shock',TraderTimeAudioCue=none)
DialogEvents[`KILL_Toxic]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_INFO_Zed_Poison',TraderTimeAudioCue=none)
DialogEvents[`KILL_Fave1]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_KillZed',TraderTimeAudioCue=none)
DialogEvents[`KILL_Fave2]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_KillZed',TraderTimeAudioCue=none)
DialogEvents[`KILL_Fave3]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_KillZed',TraderTimeAudioCue=none)
DialogEvents[`KILL_Fave4]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_KillZed',TraderTimeAudioCue=none)
DialogEvents[`KILL_Fave5]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_KillZed',TraderTimeAudioCue=none)
DialogEvents[`KILL_Fave6]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_KillZed',TraderTimeAudioCue=none)
DialogEvents[`KILL_Fave7]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_KillZed',TraderTimeAudioCue=none)
DialogEvents[`KILL_Fave8]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_KillZed',TraderTimeAudioCue=none)
DialogEvents[`DAMZ_Stun]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_INFO_Zed_Damage',TraderTimeAudioCue=none)
//DialogEvents[`DAMZ_Stumble]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_KZED_StumbleZed_Base',TraderTimeAudioCue=none)
DialogEvents[`DAMZ_Knockdown]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_INFO_Zed_Damage',TraderTimeAudioCue=none)
DialogEvents[`DAMZ_Fire]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_INFO_Zed_Burn',TraderTimeAudioCue=none)
DialogEvents[`DAMZ_Freeze]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_INFO_Zed_Damage',TraderTimeAudioCue=none)
DialogEvents[`DAMZ_Electro]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_INFO_Zed_Shock',TraderTimeAudioCue=none)
DialogEvents[`DAMZ_Toxic]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_INFO_Zed_Poison',TraderTimeAudioCue=none)
DialogEvents[`DAMZ_Generic]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_INFO_Zed_Damage',TraderTimeAudioCue=none)
//DialogEvents[`DAMZ_OverAndOver]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_KZED_DamageZedRpt_Base',TraderTimeAudioCue=none)
//DialogEvents[`DAMZ_SprintToward]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_KZED_SprintTowardsZ_Base',TraderTimeAudioCue=none)
DialogEvents[`DAMP_SpotTeamDeathM]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_TeammateDeath',TraderTimeAudioCue=none)
DialogEvents[`DAMP_SpotTeamDeathMResp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_TeammateDeath',TraderTimeAudioCue=none)
DialogEvents[`DAMP_SpotTeamDeathF]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_TeammateDeath',TraderTimeAudioCue=none)
DialogEvents[`DAMP_SpotTeamDeathFResp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_TeammateDeath',TraderTimeAudioCue=none)
DialogEvents[`DAMP_SpotTeamDeathLast]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_KillZed_LastPLayer',TraderTimeAudioCue=none)
DialogEvents[`DAMP_Grunt]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_Grunt',TraderTimeAudioCue=none)
//DialogEvents[`DAMP_Scream]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_PLAD_DamageScream_Base',TraderTimeAudioCue=none)
DialogEvents[`DAMP_Fire]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_Grunt',TraderTimeAudioCue=none)
DialogEvents[`DAMP_Sonic]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_Sound_Damage',TraderTimeAudioCue=none)
DialogEvents[`DAMP_Ballistic]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_Grunt',TraderTimeAudioCue=none)
DialogEvents[`DAMP_Toxic]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_Toxic_Damage',TraderTimeAudioCue=none)
//DialogEvents[`DAMP_Blinded]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_PLAD_CantSeeDamage_Base',TraderTimeAudioCue=none)
//DialogEvents[`DAMP_BlindedResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_PLAD_CantSeeDamage_Watch',TraderTimeAudioCue=none)
DialogEvents[`DAMP_NearDeath]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_URGENT_NearDeath',TraderTimeAudioCue=none)
DialogEvents[`DAMP_Dying]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_Dying',TraderTimeAudioCue=none)
//DialogEvents[`DAMP_DyingResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_PLAD_Dying_Coward',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_Generic]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_GenericThreats',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_BossFemale]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_Boss',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_BossGeneric]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_Boss',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_Siren]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_Siren',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_Scrake]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_Scrake',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_Fleshpound]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_Fleshpound',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_Horde]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_GenericThreats',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_GenericResp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_GenericThreats',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_FemaleResp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_GenericThreats',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_BigZedResp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_GenericThreats',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_Cloaked]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_Cloaked',TraderTimeAudioCue=none)
//DialogEvents[`SPOTZ_Surprise]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SPOT_Surprised_Base',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_Behind]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_Behind_You',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_Wall]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_On_Walls',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_Ceiling]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_On_Ceiling',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_EmergeVent]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_Out_Of_Vents',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_EmergeCeiling]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_On_Ceiling',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_EmergeFloor]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_Out_Of_Floors',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_JustCloaked]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_Cloaked',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_JustUncloaked]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_Uncloaked',TraderTimeAudioCue=none)
//DialogEvents[`SPOTZ_AlmostDead]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SPOT_ZedAlmostDead_Base',TraderTimeAudioCue=none)
//DialogEvents[`SPOTZ_RunningAway]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SPOT_ZedRunAway_Base',TraderTimeAudioCue=none)
//DialogEvents[`SPOTZ_Found]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SPOT_ZedFound_Base',TraderTimeAudioCue=none)
//DialogEvents[`SPOTZ_NotSeen]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SPOT_ZedNotSeen_Base',TraderTimeAudioCue=none)
//DialogEvents[`SPOTZ_Healing]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SPOT_ZedHealing_Base',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_GrabbedMe]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Help',TraderTimeAudioCue=none)
DialogEvents[`SPOTZ_PulledMeIn]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Help',TraderTimeAudioCue=none)
//DialogEvents[`SPOTZ_ChargingAtMe]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SPOT_ChargingMe_Base',TraderTimeAudioCue=none)
//DialogEvents[`SPOTZ_RagingAtMe]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SPOT_Raging_Base',TraderTimeAudioCue=none)
//DialogEvents[`SPOTZ_ShootingAtMe]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SPOT_GettingShotAt_Base',TraderTimeAudioCue=none)
//DialogEvents[`SPOTZ_ShootingRockets]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SPOT_Rockets_Base',TraderTimeAudioCue=none)
//DialogEvents[`SPOTZ_ThrowGrenade]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SPOT_Grenade_Base',TraderTimeAudioCue=none)
DialogEvents[`SITU_HealthCheck]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_CHECK_Health',TraderTimeAudioCue=none)
DialogEvents[`SITU_HealthCheckRespLow]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_CHECK_Health',TraderTimeAudioCue=none)
DialogEvents[`SITU_HealthCheckRespHigh]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_CHECK_Health',TraderTimeAudioCue=none)
DialogEvents[`SITU_AmmoCheck]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_CHECK_Ammo',TraderTimeAudioCue=none)
DialogEvents[`SITU_AmmoCheckRespLow]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_CHECK_Ammo',TraderTimeAudioCue=none)
DialogEvents[`SITU_AmmoCheckRespHigh]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_CHECK_Ammo',TraderTimeAudioCue=none)
DialogEvents[`SITU_General]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Idle',TraderTimeAudioCue=none)
DialogEvents[`SITU_AllAlive]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Idle',TraderTimeAudioCue=none)
DialogEvents[`SITU_AllAliveResp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Idle',TraderTimeAudioCue=none)
DialogEvents[`SITU_HalfAlive]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Idle_TeamHalfDead',TraderTimeAudioCue=none)
//DialogEvents[`SITU_HalfAliveResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_IdleHalfDead_Response',TraderTimeAudioCue=none)
DialogEvents[`SITU_MostAlive]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Idle_TeamHalfDead',TraderTimeAudioCue=none)
//DialogEvents[`SITU_MostAliveResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_IdleFewDead_Response',TraderTimeAudioCue=none)
//DialogEvents[`SITU_LotsOfDosh]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_IdleLotsaDosh_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_LotsOfDoshRespLots]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_IdleLotsaDosh_LotsToo',TraderTimeAudioCue=none)
//DialogEvents[`SITU_LotsOfDoshRespLittle]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_IdleLotsaDosh_NotLots',TraderTimeAudioCue=none)
//DialogEvents[`SITU_LittleDosh]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_IdleLittleDosh_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_LittleDoshResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_IdleLittleDosh_NotLots',TraderTimeAudioCue=none)
DialogEvents[`SITU_TalkSelf]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Idle_LastAlive',TraderTimeAudioCue=none)
DialogEvents[`SITU_WaveStartGeneral]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Idle',TraderTimeAudioCue=none)
//DialogEvents[`SITU_WaveStartGoodLast]=()
//DialogEvents[`SITU_WaveStartGoodSeveral]=()
DialogEvents[`SITU_WaveStartBoss]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_SPOT_Boss',TraderTimeAudioCue=none)
//DialogEvents[`SITU_DarkOutside]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_DarkOutside_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_DarkInside]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_DarkInside_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_Raining]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_Raining_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_ColdInside]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_ColdInside_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_ColdOutside]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_ColdOutside_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_HotInside]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_HotInside_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_HotOutside]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_HotOutside_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_Foggy]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_Foggy_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_Snow]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_Snow_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_Gross]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_SeeGross_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_Smelly]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_SeeSmelly_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_HighTech]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_SeeHiTech_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_OldSchoolHighTech]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_SeeOldSchoolHiTech_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_Cloning]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_SeeCloning_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_Experiments]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_SeeScience_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_Torture]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_SeeTorture_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_BioMatter]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_SeeBioMatter_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_Aftermath]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_SeeBLOOD_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_Cave]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_Cave_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_Underground]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_Underground_Base',TraderTimeAudioCue=none)
//DialogEvents[`SITU_CharSpecific]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_SITU_CharacterSpecific_Base',TraderTimeAudioCue=none)
DialogEvents[`OBJ_Win]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_GenericBeep',TraderTimeAudioCue=none)
DialogEvents[`OBJ_WinResp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_GenericBeep',TraderTimeAudioCue=none)
DialogEvents[`OBJ_Lose]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_GenericBeep',TraderTimeAudioCue=none)
DialogEvents[`OBJ_LoseResp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_GenericBeep',TraderTimeAudioCue=none)
DialogEvents[`OBJ_Decline]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_Deny',TraderTimeAudioCue=none)
DialogEvents[`OBJ_Accept]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_GenericBeep',TraderTimeAudioCue=none)
DialogEvents[`OBJ_DefendAStart]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_OBJ_Defend_Area',TraderTimeAudioCue=none)
DialogEvents[`OBJ_DefendAAlmostSecured]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_OBJ_GenericAlmosts',TraderTimeAudioCue=none)
DialogEvents[`OBJ_DefendAGetIn]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_OBJ_NobodyInArea',TraderTimeAudioCue=none)
DialogEvents[`OBJ_DefendTStart]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_OBJ_Defend_Area',TraderTimeAudioCue=none)
DialogEvents[`OBJ_DefendTAlmostSecured]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_OBJ_GenericAlmosts',TraderTimeAudioCue=none)
//DialogEvents[`OBJ_DefendTAttacked]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_OBJE_TargetGettingHit_Base',TraderTimeAudioCue=none)
DialogEvents[`OBJ_DefendTDestroyed]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_OBJ_Target_Destroyed',TraderTimeAudioCue=none)
DialogEvents[`OBJ_HackStart]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_OBJ_Hack_Started',TraderTimeAudioCue=none)
DialogEvents[`OBJ_HackAlmostSecured]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_OBJ_GenericAlmosts',TraderTimeAudioCue=none)
DialogEvents[`OBJ_HackNeedHelp]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_Help',TraderTimeAudioCue=none)
//DialogEvents[`OBJ_RepairStart]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_OBJE_StartRepair_Base',TraderTimeAudioCue=none)
DialogEvents[`OBJ_RepairAlmostDone]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_OBJ_GenericAlmosts',TraderTimeAudioCue=none)
//DialogEvents[`OBJ_RepairTakeDamage]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_OBJE_HitWhileRepairing_Base',TraderTimeAudioCue=none)
DialogEvents[`OBJ_RepairFinish]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_GenericBeep',TraderTimeAudioCue=none)
//DialogEvents[`OBJ_DestroyStart]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_OBJE_StartDestroy_Base',TraderTimeAudioCue=none)
//DialogEvents[`OBJ_DestroyFinish]=(DefaultAudioCue=AkEvent'ww_vox_chr_Masterson.Play_Masterson_OBJE_TargetWeDestroyed_Base',TraderTimeAudioCue=none)
DialogEvents[`OBJ_EscortPackAcquire]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_GenericBeep',TraderTimeAudioCue=none)
DialogEvents[`OBJ_EscortPackDamaged]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_GenericBeep',TraderTimeAudioCue=none)
DialogEvents[`OBJ_EscortPackDestroyed]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_GenericBeep',TraderTimeAudioCue=none)
DialogEvents[`OBJ_EscortPackDead]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_GenericBeep',TraderTimeAudioCue=none)
DialogEvents[`OBJ_EscortPlayerDied]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_NEGATIVE_GenericBeep',TraderTimeAudioCue=none)
DialogEvents[`OBJ_EscortPackSecured]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_DAR.Play_DAR_POSITIVE_GenericBeep',TraderTimeAudioCue=none)
`if(`notdefined(ShippingPC))
DialogEventNames[`COMM_GetToTrader] =COMM_GetToTrader
DialogEventNames[`COMM_FollowMe] =COMM_FollowMe
DialogEventNames[`COMM_InsultZeds] =COMM_InsultZeds
DialogEventNames[`COMM_RequestDosh] =COMM_RequestDosh
DialogEventNames[`COMM_RequestDoshResp] =COMM_RequestDoshResp
DialogEventNames[`COMM_RequestHeal] =COMM_RequestHeal
DialogEventNames[`COMM_RequestHealResp] =COMM_RequestHealResp
DialogEventNames[`COMM_RequestHelp] =COMM_RequestHelp
DialogEventNames[`COMM_ConfirmGeneric] =COMM_ConfirmGeneric
DialogEventNames[`COMM_DenyGeneric] =COMM_DenyGeneric
DialogEventNames[`ACT_WeldDoor] =ACT_WeldDoor
DialogEventNames[`ACT_WeldDoorResp] =ACT_WeldDoorResp
DialogEventNames[`ACT_WeldDoorUnderAttack] =ACT_WeldDoorUnderAttack
DialogEventNames[`ACT_WeldDoorUnderAttackResp] =ACT_WeldDoorUnderAttackResp
DialogEventNames[`ACT_WeldDoorAboutToBreak] =ACT_WeldDoorAboutToBreak
DialogEventNames[`ACT_WeldDoorAboutToBreakResp] =ACT_WeldDoorAboutToBreakResp
DialogEventNames[`ACT_WeldDoorFinish] =ACT_WeldDoorFinish
DialogEventNames[`ACT_UnweldDoor] =ACT_UnweldDoor
DialogEventNames[`ACT_UnweldDoorFinish] =ACT_UnweldDoorFinish
DialogEventNames[`ACT_SpotDoorAttacked] =ACT_SpotDoorAttacked
DialogEventNames[`ACT_SpotDoorBreak] =ACT_SpotDoorBreak
DialogEventNames[`ACT_HealSomeone] =ACT_HealSomeone
DialogEventNames[`ACT_HealSomeoneRespLT50pct] =ACT_HealSomeoneRespLT50pct
DialogEventNames[`ACT_HealSomeoneRespMT75pct] =ACT_HealSomeoneRespMT75pct
DialogEventNames[`ACT_HealMiss] =ACT_HealMiss
DialogEventNames[`ACT_HealMissResp] =ACT_HealMissResp
DialogEventNames[`ACT_HealSelf] =ACT_HealSelf
DialogEventNames[`ACT_DoshAtSomeone] =ACT_DoshAtSomeone
DialogEventNames[`ACT_DoshAtSomeoneRespSome] =ACT_DoshAtSomeoneRespSome
DialogEventNames[`ACT_DoshAtSomeoneRespLots] =ACT_DoshAtSomeoneRespLots
DialogEventNames[`ACT_DoshAtGround] =ACT_DoshAtGround
DialogEventNames[`ACT_DoshTrain] =ACT_DoshTrain
DialogEventNames[`ACT_Reload] =ACT_Reload
DialogEventNames[`ACT_ReloadUnderPres] =ACT_ReloadUnderPres
DialogEventNames[`ACT_DropWeap] =ACT_DropWeap
DialogEventNames[`ACT_SpotAmmo] =ACT_SpotAmmo
DialogEventNames[`ACT_SpotArmor] =ACT_SpotArmor
DialogEventNames[`ACT_SpotWeap] =ACT_SpotWeap
DialogEventNames[`ACT_AmmoLow] =ACT_AmmoLow
DialogEventNames[`ACT_AmmoLowResp] =ACT_AmmoLowResp
DialogEventNames[`ACT_AttackHeavy] =ACT_AttackHeavy
DialogEventNames[`ACT_AttackLight] =ACT_AttackLight
DialogEventNames[`ACT_SelectFaveWeap1] =ACT_SelectFaveWeap1
DialogEventNames[`ACT_SelectFaveWeap2] =ACT_SelectFaveWeap2
DialogEventNames[`ACT_SelectFaveWeap3] =ACT_SelectFaveWeap3
DialogEventNames[`ACT_SelectFaveWeap4] =ACT_SelectFaveWeap4
DialogEventNames[`ACT_SelectFaveWeap5] =ACT_SelectFaveWeap5
DialogEventNames[`ACT_SelectFaveWeap6] =ACT_SelectFaveWeap6
DialogEventNames[`ACT_SelectFaveWeap7] =ACT_SelectFaveWeap7
DialogEventNames[`ACT_SelectFaveWeap8] =ACT_SelectFaveWeap8
DialogEventNames[`ACT_Sprint] =ACT_Sprint
DialogEventNames[`ACT_Jog] =ACT_Jog
DialogEventNames[`ACT_Ironsights] =ACT_Ironsights
DialogEventNames[`ACT_Jump] =ACT_Jump
DialogEventNames[`ACT_CommentLvlLT10] =ACT_CommentLvlLT10
DialogEventNames[`ACT_CommentLvlLT25] =ACT_CommentLvlLT25
DialogEventNames[`ACT_CommentLvlLT50] =ACT_CommentLvlLT50
DialogEventNames[`ACT_CommentLvlMax] =ACT_CommentLvlMax
DialogEventNames[`ACT_CommentLvlUpRespLower] =ACT_CommentLvlUpRespLower
DialogEventNames[`ACT_CommentLvlUpRespHigher] =ACT_CommentLvlUpRespHigher
DialogEventNames[`ACT_CommentResetOnce] =ACT_CommentResetOnce
DialogEventNames[`ACT_CommentResetMult] =ACT_CommentResetMult
DialogEventNames[`ACT_CommentResetMax] =ACT_CommentResetMax
DialogEventNames[`ACT_CommentResetRespLower] =ACT_CommentResetRespLower
DialogEventNames[`ACT_CommentResetRespHigher] =ACT_CommentResetRespHigher
DialogEventNames[`KILL_Generic] =KILL_Generic
DialogEventNames[`KILL_Female] =KILL_Female
DialogEventNames[`KILL_Boss] =KILL_Boss
DialogEventNames[`KILL_BossResp] =KILL_BossResp
DialogEventNames[`KILL_Massacre] =KILL_Massacre
DialogEventNames[`KILL_MassacreResp] =KILL_MassacreResp
DialogEventNames[`KILL_BeatDeadHorse] =KILL_BeatDeadHorse
DialogEventNames[`KILL_BeatDeadHorseResp] =KILL_BeatDeadHorseResp
DialogEventNames[`KILL_OnARoll] =KILL_OnARoll
DialogEventNames[`KILL_OnARollResp] =KILL_OnARollResp
DialogEventNames[`KILL_CloseCall] =KILL_CloseCall
DialogEventNames[`KILL_AsLastPlayer] =KILL_AsLastPlayer
DialogEventNames[`KILL_KnockedDown] =KILL_KnockedDown
DialogEventNames[`KILL_Slashing] =KILL_Slashing
DialogEventNames[`KILL_SlashingResp] =KILL_SlashingResp
DialogEventNames[`KILL_Blunt] =KILL_Blunt
DialogEventNames[`KILL_BluntResp] =KILL_BluntResp
DialogEventNames[`KILL_Ballistic] =KILL_Ballistic
DialogEventNames[`KILL_BallisticResp] =KILL_BallisticResp
DialogEventNames[`KILL_Explosive] =KILL_Explosive
DialogEventNames[`KILL_ExplosiveResp] =KILL_ExplosiveResp
DialogEventNames[`KILL_Fire] =KILL_Fire
DialogEventNames[`KILL_FireResp] =KILL_FireResp
DialogEventNames[`KILL_Freeze] =KILL_Freeze
DialogEventNames[`KILL_Electro] =KILL_Electro
DialogEventNames[`KILL_Toxic] =KILL_Toxic
DialogEventNames[`KILL_Fave1] =KILL_Fave1
DialogEventNames[`KILL_Fave2] =KILL_Fave2
DialogEventNames[`KILL_Fave3] =KILL_Fave3
DialogEventNames[`KILL_Fave4] =KILL_Fave4
DialogEventNames[`KILL_Fave5] =KILL_Fave5
DialogEventNames[`KILL_Fave6] =KILL_Fave6
DialogEventNames[`KILL_Fave7] =KILL_Fave7
DialogEventNames[`KILL_Fave8] =KILL_Fave8
DialogEventNames[`DAMZ_Stun] =DAMZ_Stun
DialogEventNames[`DAMZ_Stumble] =DAMZ_Stumble
DialogEventNames[`DAMZ_Knockdown] =DAMZ_Knockdown
DialogEventNames[`DAMZ_Fire] =DAMZ_Fire
DialogEventNames[`DAMZ_Freeze] =DAMZ_Freeze
DialogEventNames[`DAMZ_Electro] =DAMZ_Electro
DialogEventNames[`DAMZ_Toxic] =DAMZ_Toxic
DialogEventNames[`DAMZ_Generic] =DAMZ_Generic
DialogEventNames[`DAMZ_OverAndOver] =DAMZ_OverAndOver
DialogEventNames[`DAMZ_SprintToward] =DAMZ_SprintToward
DialogEventNames[`DAMP_SpotTeamDeathM] =DAMP_SpotTeamDeathM
DialogEventNames[`DAMP_SpotTeamDeathMResp] =DAMP_SpotTeamDeathMResp
DialogEventNames[`DAMP_SpotTeamDeathF] =DAMP_SpotTeamDeathF
DialogEventNames[`DAMP_SpotTeamDeathFResp] =DAMP_SpotTeamDeathFResp
DialogEventNames[`DAMP_SpotTeamDeathLast] =DAMP_SpotTeamDeathLast
DialogEventNames[`DAMP_Grunt] =DAMP_Grunt
DialogEventNames[`DAMP_Scream] =DAMP_Scream
DialogEventNames[`DAMP_Fire] =DAMP_Fire
DialogEventNames[`DAMP_Sonic] =DAMP_Sonic
DialogEventNames[`DAMP_Ballistic] =DAMP_Ballistic
DialogEventNames[`DAMP_Toxic] =DAMP_Toxic
DialogEventNames[`DAMP_Blinded] =DAMP_Blinded
DialogEventNames[`DAMP_BlindedResp] =DAMP_BlindedResp
DialogEventNames[`DAMP_NearDeath] =DAMP_NearDeath
DialogEventNames[`DAMP_Dying] =DAMP_Dying
DialogEventNames[`DAMP_DyingResp] =DAMP_DyingResp
DialogEventNames[`SPOTZ_Generic] =SPOTZ_Generic
DialogEventNames[`SPOTZ_BossFemale] =SPOTZ_BossFemale
DialogEventNames[`SPOTZ_BossGeneric] =SPOTZ_BossGeneric
DialogEventNames[`SPOTZ_Siren] =SPOTZ_Siren
DialogEventNames[`SPOTZ_Scrake] =SPOTZ_Scrake
DialogEventNames[`SPOTZ_Fleshpound] =SPOTZ_Fleshpound
DialogEventNames[`SPOTZ_Horde] =SPOTZ_Horde
DialogEventNames[`SPOTZ_GenericResp] =SPOTZ_GenericResp
DialogEventNames[`SPOTZ_FemaleResp] =SPOTZ_FemaleResp
DialogEventNames[`SPOTZ_BigZedResp] =SPOTZ_BigZedResp
DialogEventNames[`SPOTZ_Cloaked] =SPOTZ_Cloaked
DialogEventNames[`SPOTZ_Surprise] =SPOTZ_Surprise
DialogEventNames[`SPOTZ_Behind] =SPOTZ_Behind
DialogEventNames[`SPOTZ_Wall] =SPOTZ_Wall
DialogEventNames[`SPOTZ_Ceiling] =SPOTZ_Ceiling
DialogEventNames[`SPOTZ_EmergeVent] =SPOTZ_EmergeVent
DialogEventNames[`SPOTZ_EmergeCeiling] =SPOTZ_EmergeCeiling
DialogEventNames[`SPOTZ_EmergeFloor] =SPOTZ_EmergeFloor
DialogEventNames[`SPOTZ_JustCloaked] =SPOTZ_JustCloaked
DialogEventNames[`SPOTZ_JustUncloaked] =SPOTZ_JustUncloaked
DialogEventNames[`SPOTZ_AlmostDead] =SPOTZ_AlmostDead
DialogEventNames[`SPOTZ_RunningAway] =SPOTZ_RunningAway
DialogEventNames[`SPOTZ_Found] =SPOTZ_Found
DialogEventNames[`SPOTZ_NotSeen] =SPOTZ_NotSeen
DialogEventNames[`SPOTZ_Healing] =SPOTZ_Healing
DialogEventNames[`SPOTZ_GrabbedMe] =SPOTZ_GrabbedMe
DialogEventNames[`SPOTZ_PulledMeIn] =SPOTZ_PulledMeIn
DialogEventNames[`SPOTZ_ChargingAtMe] =SPOTZ_ChargingAtMe
DialogEventNames[`SPOTZ_RagingAtMe] =SPOTZ_RagingAtMe
DialogEventNames[`SPOTZ_ShootingAtMe] =SPOTZ_ShootingAtMe
DialogEventNames[`SPOTZ_ShootingRockets] =SPOTZ_ShootingRockets
DialogEventNames[`SPOTZ_ThrowGrenade] =SPOTZ_ThrowGrenade
DialogEventNames[`SITU_HealthCheck] =SITU_HealthCheck
DialogEventNames[`SITU_HealthCheckRespLow] =SITU_HealthCheckRespLow
DialogEventNames[`SITU_HealthCheckRespHigh] =SITU_HealthCheckRespHigh
DialogEventNames[`SITU_AmmoCheck] =SITU_AmmoCheck
DialogEventNames[`SITU_AmmoCheckRespLow] =SITU_AmmoCheckRespLow
DialogEventNames[`SITU_AmmoCheckRespHigh] =SITU_AmmoCheckRespHigh
DialogEventNames[`SITU_General] =SITU_General
DialogEventNames[`SITU_AllAlive] =SITU_AllAlive
DialogEventNames[`SITU_AllAliveResp] =SITU_AllAliveResp
DialogEventNames[`SITU_HalfAlive] =SITU_HalfAlive
DialogEventNames[`SITU_HalfAliveResp] =SITU_HalfAliveResp
DialogEventNames[`SITU_MostAlive] =SITU_MostAlive
DialogEventNames[`SITU_MostAliveResp] =SITU_MostAliveResp
DialogEventNames[`SITU_LotsOfDosh] =SITU_LotsOfDosh
DialogEventNames[`SITU_LotsOfDoshRespLots] =SITU_LotsOfDoshRespLots
DialogEventNames[`SITU_LotsOfDoshRespLittle] =SITU_LotsOfDoshRespLittle
DialogEventNames[`SITU_LittleDosh] =SITU_LittleDosh
DialogEventNames[`SITU_LittleDoshResp] =SITU_LittleDoshResp
DialogEventNames[`SITU_TalkSelf] =SITU_TalkSelf
DialogEventNames[`SITU_WaveStartGeneral] =SITU_WaveStartGeneral
DialogEventNames[`SITU_WaveStartGoodLast] =SITU_WaveStartGoodLast
DialogEventNames[`SITU_WaveStartGoodSeveral] =SITU_WaveStartGoodSeveral
DialogEventNames[`SITU_WaveStartBoss] =SITU_WaveStartBoss
DialogEventNames[`SITU_DarkOutside] =SITU_DarkOutside
DialogEventNames[`SITU_DarkInside] =SITU_DarkInside
DialogEventNames[`SITU_Raining] =SITU_Raining
DialogEventNames[`SITU_ColdInside] =SITU_ColdInside
DialogEventNames[`SITU_ColdOutside] =SITU_ColdOutside
DialogEventNames[`SITU_HotInside] =SITU_HotInside
DialogEventNames[`SITU_HotOutside] =SITU_HotOutside
DialogEventNames[`SITU_Foggy] =SITU_Foggy
DialogEventNames[`SITU_Snow] =SITU_Snow
DialogEventNames[`SITU_Gross] =SITU_Gross
DialogEventNames[`SITU_Smelly] =SITU_Smelly
DialogEventNames[`SITU_HighTech] =SITU_HighTech
DialogEventNames[`SITU_OldSchoolHighTech] =SITU_OldSchoolHighTech
DialogEventNames[`SITU_Cloning] =SITU_Cloning
DialogEventNames[`SITU_Experiments] =SITU_Experiments
DialogEventNames[`SITU_Torture] =SITU_Torture
DialogEventNames[`SITU_BioMatter] =SITU_BioMatter
DialogEventNames[`SITU_Aftermath] =SITU_Aftermath
DialogEventNames[`SITU_Cave] =SITU_Cave
DialogEventNames[`SITU_Underground] =SITU_Underground
DialogEventNames[`SITU_CharSpecific] =SITU_CharSpecific
DialogEventNames[`OBJ_Win] =OBJ_Win
DialogEventNames[`OBJ_WinResp] =OBJ_WinResp
DialogEventNames[`OBJ_Lose] =OBJ_Lose
DialogEventNames[`OBJ_LoseResp] =OBJ_LoseResp
DialogEventNames[`OBJ_Decline] =OBJ_Decline
DialogEventNames[`OBJ_Accept] =OBJ_Accept
DialogEventNames[`OBJ_DefendAStart] =OBJ_DefendAStart
DialogEventNames[`OBJ_DefendAAlmostSecured] =OBJ_DefendAAlmostSecured
DialogEventNames[`OBJ_DefendAGetIn] =OBJ_DefendAGetIn
DialogEventNames[`OBJ_DefendTStart] =OBJ_DefendTStart
DialogEventNames[`OBJ_DefendTAlmostSecured] =OBJ_DefendTAlmostSecured
DialogEventNames[`OBJ_DefendTAttacked] =OBJ_DefendTAttacked
DialogEventNames[`OBJ_DefendTDestroyed] =OBJ_DefendTDestroyed
DialogEventNames[`OBJ_HackStart] =OBJ_HackStart
DialogEventNames[`OBJ_HackAlmostSecured] =OBJ_HackAlmostSecured
DialogEventNames[`OBJ_HackNeedHelp] =OBJ_HackNeedHelp
DialogEventNames[`OBJ_RepairStart] =OBJ_RepairStart
DialogEventNames[`OBJ_RepairAlmostDone] =OBJ_RepairAlmostDone
DialogEventNames[`OBJ_RepairTakeDamage] =OBJ_RepairTakeDamage
DialogEventNames[`OBJ_RepairFinish] =OBJ_RepairFinish
DialogEventNames[`OBJ_DestroyStart] =OBJ_DestroyStart
DialogEventNames[`OBJ_DestroyFinish] =OBJ_DestroyFinish
DialogEventNames[`OBJ_EscortPackAcquire] =OBJ_EscortPackAcquire
DialogEventNames[`OBJ_EscortPackDamaged] =OBJ_EscortPackDamaged
DialogEventNames[`OBJ_EscortPackDestroyed] =OBJ_EscortPackDestroyed
DialogEventNames[`OBJ_EscortPackDead] =OBJ_EscortPackDead
DialogEventNames[`OBJ_EscortPlayerDied] =OBJ_EscortPlayerDied
DialogEventNames[`OBJ_EscortPackSecured] =OBJ_EscortPackSecured
`endif
}