32 lines
1.3 KiB
Ucode
32 lines
1.3 KiB
Ucode
|
//=============================================================================
|
||
|
// KFGoreJoint_Chest
|
||
|
//=============================================================================
|
||
|
// Preset for Spine2 gore joint
|
||
|
//=============================================================================
|
||
|
// Killing Floor 2
|
||
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
||
|
// - Sakib Saikia 6/10/2014
|
||
|
//=============================================================================
|
||
|
|
||
|
class KFGoreJoint_Chest extends KFGoreJointInfo;
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
//---------------- Joint Name ---------------------------------
|
||
|
HitBoneName=Spine2
|
||
|
|
||
|
//---------------- Primary Dismemberment ----------------------
|
||
|
bNonBreakableJoint=TRUE
|
||
|
|
||
|
//---------------- Auxiliary Dismemberment --------------------
|
||
|
HitExplosionGore(0)={( ConstrainToDamageGroups=(DGT_Shotgun,DGT_Explosive),
|
||
|
BreakBones=(
|
||
|
(BoneName=LeftShoulder,
|
||
|
BloodTrails=((ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail')),
|
||
|
BloodMICParamName=(VerticleSlice)),
|
||
|
|
||
|
(BoneName=Gore_Abdomen,
|
||
|
BloodTrails=((ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail')),
|
||
|
BloodMICParamName=(abdomen))) )}
|
||
|
}
|