2020-12-13 15:01:13 +00:00
|
|
|
//=============================================================================
|
|
|
|
// KFDT_Piercing_IonThruster
|
|
|
|
//=============================================================================
|
|
|
|
// Killing Floor 2
|
|
|
|
// Copyright (C) 2017 Tripwire Interactive LLC
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
class KFDT_Piercing_IonThrusterStab extends KFDT_Piercing
|
2020-12-13 15:09:05 +00:00
|
|
|
abstract;
|
2020-12-13 15:01:13 +00:00
|
|
|
|
|
|
|
// Damage type to use for the burning damage over time
|
|
|
|
var class<KFDamageType> BurnDamageType;
|
|
|
|
|
|
|
|
/** Play damage type specific impact effects when taking damage */
|
|
|
|
static function PlayImpactHitEffects(KFPawn P, vector HitLocation, vector HitDirection, byte HitZoneIndex, optional Pawn HitInstigator)
|
|
|
|
{
|
|
|
|
// Play burn effect when dead
|
|
|
|
if (P.bPlayedDeath && P.WorldInfo.TimeSeconds > P.TimeOfDeath)
|
|
|
|
{
|
|
|
|
default.BurnDamageType.static.PlayImpactHitEffects(P, HitLocation, HitDirection, HitZoneIndex, HitInstigator);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
super.PlayImpactHitEffects(P, HitLocation, HitDirection, HitZoneIndex, HitInstigator);
|
|
|
|
}
|
|
|
|
|
|
|
|
/** Called when damage is dealt to apply additional damage type (e.g. Damage Over Time) */
|
|
|
|
static function ApplySecondaryDamage(KFPawn Victim, int DamageTaken, optional Controller InstigatedBy)
|
|
|
|
{
|
|
|
|
// Overriden to specific a different damage type to do the burn damage over
|
|
|
|
// time. We do this so we don't get shotgun pellet impact sounds/fx during
|
|
|
|
// the DOT burning.
|
|
|
|
if (default.BurnDamageType.default.DoT_Type != DOT_None)
|
|
|
|
{
|
|
|
|
Victim.ApplyDamageOverTime(DamageTaken, InstigatedBy, default.BurnDamageType);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties
|
|
|
|
{
|
|
|
|
// Physics
|
|
|
|
KDamageImpulse=200
|
|
|
|
KDeathUpKick=250
|
|
|
|
|
|
|
|
// Afflictions
|
|
|
|
MeleeHitPower=100
|
|
|
|
BurnPower=25
|
|
|
|
BurnDamageType = class'KFDT_Fire_IonThrusterDoT'
|
|
|
|
|
|
|
|
EffectGroup=FXG_Slashing_Ion
|
|
|
|
GoreDamageGroup=DGT_Fire
|
|
|
|
|
|
|
|
WeaponDef=class'KFWeapDef_IonThruster'
|
|
|
|
|
|
|
|
ModifierPerkList(0)=class'KFPerk_Berserker'
|
|
|
|
}
|