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KF2-Dev-Scripts/KFGame/Classes/KFKismetMapLocalization_Elysium.uc

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2020-12-13 15:09:05 +00:00
//=============================================================================
// KFKismetMapLocalization_Elysium
//=============================================================================
// Class for Elysium Kismet localization
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
//=============================================================================
class KFKismetMapLocalization_Elysium extends KFKismetMapLocalization;
var localized string FuneralPyreIgnitionText;
var localized string TomeMissingText;
var localized string LeverWarningText;
var localized string LoreMastersKnowsText;
var localized string SandTomeCollectedText;
var localized string SteelTomeCollectedText;
var localized string SludgeTomeCollectedText;
var localized string WoodTomeCollectedText;
var localized string RedRoseCollectedText;
var localized string MagentaRoseollectedText;
var localized string YellowRoseCollectedText;
var localized string FlowerActivationText;
var localized string BotanicaOpenText;
var localized string OneOfThreeCollectedText;
var localized string TwoOfThreeCollectedText;
var localized string ThreeOfThreeCollectedText;
var localized string OneOfFourCollectedText;
var localized string TwoOfFourCollectedText;
var localized string ThreeOfFourCollectedText;
var localized string FourOfFourCollectedText;
static simulated function string GetLocalization(int MessageId)
{
switch(MessageId)
{
case 0: return default.FuneralPyreIgnitionText;
case 1: return default.TomeMissingText;
case 2: return default.LeverWarningText;
case 3: return default.LoreMastersKnowsText;
case 4: return default.SandTomeCollectedText;
case 5: return default.SteelTomeCollectedText;
case 6: return default.SludgeTomeCollectedText;
case 7: return default.WoodTomeCollectedText;
case 8: return default.RedRoseCollectedText;
case 9: return default.MagentaRoseollectedText;
case 10: return default.YellowRoseCollectedText;
case 11: return default.FlowerActivationText;
case 12: return default.BotanicaOpenText;
case 13: return default.OneOfThreeCollectedText;
case 14: return default.TwoOfThreeCollectedText;
case 15: return default.ThreeOfThreeCollectedText;
case 16: return default.OneOfFourCollectedText;
case 17: return default.TwoOfFourCollectedText;
case 18: return default.ThreeOfFourCollectedText;
case 19: return default.FourOfFourCollectedText;
}
return "";
}
defaultproperties
{
TextFont=Font'UI_Canvas_Fonts.Font_General'
}