59 lines
2.5 KiB
Ucode
59 lines
2.5 KiB
Ucode
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//=============================================================================
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// KFInterface_MapObjective
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//=============================================================================
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// Interface common to any type of map objective.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2017 Tripwire Interactive LLC
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// - Dan Weiss
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//=============================================================================
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interface KFInterface_MapObjective;
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// Status
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simulated function ActivateObjective();
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simulated function DeactivateObjective();
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simulated function GrantReward(KFPlayerReplicationInfo KFPRI, KFPlayerController KFPC);
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simulated function bool IsActive();
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simulated function bool UsesProgress();
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simulated function int GetDoshReward();
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simulated function int GetMaxDoshReward();
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simulated function int GetVoshReward();
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simulated function int GetMaxVoshReward();
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simulated function int GetXPReward();
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simulated function int GetMaxXPReward();
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simulated function bool IsBonus();
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function string GetLocalizedName();
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function string GetLocalizedShortName();
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function bool CanActivateObjective();
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simulated function float GetProgress();
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simulated function bool IsComplete();
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simulated function bool HasFailedObjective();
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simulated function float GetActivationPctChance();
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simulated function float GetSpawnRateMod();
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simulated function string GetProgressText();
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simulated function bool GetProgressTextIsDosh();
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simulated function string GetLocalizedDescription();
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simulated function string GetLocalizedShortDescription();
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simulated function string GetLocalizedRequirements();
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simulated function GetLocalizedStatus(out string statusMessage, out int bWarning, out int bNotification);
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simulated function bool GetIsMissionCritical();
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simulated function float GetDoshValueModifier();
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function NotifyZedKilled(Controller Killer, Pawn KilledPawn, bool bIsBoss);
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simulated function NotifyObjectiveSelected();
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// HUD
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simulated function bool ShouldDrawIcon();
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simulated function Vector GetIconLocation();
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simulated function Texture2D GetIcon();
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simulated function color GetIconColor();
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simulated function DrawHUD(KFHUDBase hud, Canvas drawCanvas);
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simulated function bool HasObjectiveDrawDistance();
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simulated function bool ShouldShowObjectiveHUD();
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simulated function bool ShouldShowObjectiveContainer();
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// Kismet
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simulated function TriggerObjectiveProgressEvent(optional int EventType = -1, optional float ProgressMade = -1.f);
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