1
0
KF2-Dev-Scripts/KFGame/Classes/KFGFxPerksContainer_Header.uc

60 lines
2.2 KiB
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
//=============================================================================
// KFGFxPerksContainer_Header
//=============================================================================
// Class Description
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Author 10/1/2013
//=============================================================================
class KFGFxPerksContainer_Header extends KFGFxPerksContainer;
var GFxObject PerkTextField, LevelTextField;
var localized string PrestigeLevelString;
var localized string ExperienceString;
function Initialize( KFGFxObject_Menu NewParentMenu )
{
local KFPlayerController KFPC;
super.Initialize( NewParentMenu );
KFPC = KFPlayerController(GetPC());
UpdatePerkHeader( KFPC.PerkList[KFPC.SavedPerkIndex].PerkClass );
}
//@todo: change to grab data from PC.CurrentPerk
function UpdatePerkHeader( class<KFPerk> PerkClass)
{
local GFxObject PerkDataProvider, PerkIconObject;
local KFPlayerController KFPC;
local int NextEXP, CurrentEXP;
local float EXPPercent;
local byte PerkLevel, PrestigeLevel;
KFPC = KFPlayerController(GetPC());
EXPPercent = KFPC.GetPerkLevelProgressPercentage(PerkClass, CurrentEXP, NextEXP);
PerkLevel = KFPC.GetPerkLevelFromPerkList(PerkClass);
PrestigeLevel = KFPC.GetPerkPrestigeLevelFromPerkList(PerkClass);
PerkDataProvider = CreateObject( "Object" );
PerkIconObject = CreateObject("Object");
PerkIconObject.SetString("perkIcon", "img://"$PerkClass.static.GetPerkIconPath());
PerkIconObject.SetString("prestigeIcon", PerkClass.static.GetPrestigeIconPath(PrestigeLevel));
PerkDataProvider.SetObject("perkData", PerkIconObject);
PerkDataProvider.SetString( "perkTitle", PerkClass.default.PerkName );
PerkDataProvider.SetString( "perkLevel", LevelString@PerkLevel);
PerkDataProvider.SetString("prestigeLevel", class'KFGFxMenu_Perks'.default.CurrentPrestigeLevelString @PrestigeLevel);
PerkDataProvider.SetString( "xpString", CurrentEXP $"/" $NextEXP );
PerkDataProvider.SetFloat( "xpPercent", EXPPercent / 100 );
SetObject( "perkData", PerkDataProvider );
}