41 lines
1.1 KiB
Ucode
41 lines
1.1 KiB
Ucode
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//=============================================================================
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// KFDT_Piercing
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//=============================================================================
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// Sharp or high velocity objects designed to pass through enemies
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFDT_Piercing extends KFDamageType
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abstract;
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/** Allows the damage type to customize exactly which hit zones it can dismember */
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static simulated function bool CanDismemberHitZone(name InHitZoneName)
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{
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switch (InHitZoneName)
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{
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case 'lhand':
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case 'rhand':
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case 'lfoot':
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case 'rfoot':
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case 'lforearm':
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case 'rforearm':
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case 'lcalf':
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case 'rcalf':
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case 'lthigh':
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case 'rthigh':
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case 'head':
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return true;
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}
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return false;
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}
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defaultproperties
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{
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KDamageImpulse=300
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EffectGroup=FXG_Piercing
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}
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