35 lines
1.0 KiB
Ucode
35 lines
1.0 KiB
Ucode
|
//=============================================================================
|
||
|
// KFExplosionActorPlaceable
|
||
|
//=============================================================================
|
||
|
// Explosion actor that can be placed in the map
|
||
|
//=============================================================================
|
||
|
// Killing Floor 2
|
||
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
||
|
//=============================================================================
|
||
|
class KFExplosionActorPlaceable extends KFExplosionActor
|
||
|
placeable;
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
Begin Object Class=SpriteComponent Name=Sprite
|
||
|
Sprite=Texture2D'EditorResources.S_Actor'
|
||
|
HiddenGame=True
|
||
|
AlwaysLoadOnClient=False
|
||
|
AlwaysLoadOnServer=False
|
||
|
End Object
|
||
|
Components.Add(Sprite)
|
||
|
|
||
|
Begin Object Class=ArrowComponent Name=Arrow
|
||
|
ArrowColor=(R=0,G=255,B=128)
|
||
|
ArrowSize=1.5
|
||
|
AlwaysLoadOnClient=False
|
||
|
AlwaysLoadOnServer=False
|
||
|
bTreatAsASprite=True
|
||
|
End Object
|
||
|
Components.Add(Arrow)
|
||
|
|
||
|
bNoDelete=true
|
||
|
RemoteRole=ROLE_SimulatedProxy
|
||
|
bGameRelevant=true
|
||
|
}
|