2020-12-13 15:01:13 +00:00
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//=============================================================================
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// KFPerk
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//=============================================================================
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// Collects stats for in dialog and after action review (AAR)
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// //http://dictionary.reference.com/browse/ephemeral
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Christian "schneidzekk" Schneider
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//=============================================================================
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class EphemeralMatchStats extends Object within KFPlayerController
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dependson(KFGFxObject_TraderItems);
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`define INCLUDE_MATCH_STATS_EVENT(dummy)
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`include(KFGame\KFMatchStats.uci);
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`undefine(INCLUDE_MATCH_STATS_EVENT)
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var bool bShowMatchStatsLogging;
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struct TopWeaponReplicationInfo
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{
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var class<KFWeaponDefinition> TopWeapon1;
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var class<KFWeaponDefinition> TopWeapon2;
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var class<KFWeaponDefinition> TopWeapon3;
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var Vector TopWeapon1Info; //x - damage dealt y - headshots z - Large Zed kills
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var Vector TopWeapon2Info;
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var Vector TopWeapon3Info;
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};
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struct AARAward
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{
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var name IconPath;
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var string TitleIdentifier; //used for localization localized when sent to menu
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var string DescriptionIdentifier; //used for localization localized when sent to menu
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var string ValueIdentifier; //used for localization localized when sent to menu
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var int DisplayValue;
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var bool bHighLight;
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var PlayerReplicationInfo PRI; //WhoEarned this award
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};
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var array<AARAward> TeamAwardList;
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enum ETeamAwards
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{
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2021-06-02 20:06:18 +00:00
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ETA_ZedStomper,
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2020-12-13 15:01:13 +00:00
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ETA_MedicineMaster,
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ETA_ZedSlayer,
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ETA_Enforcer,
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ETA_Destroyer,
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ETA_GiantSlayer,
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ETA_MoneyBags,
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ETA_HeadPopper,
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ETA_Dominator,
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ETA_Carnage,
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ETA_Closer,
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ETA_ComboMaker,
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ETA_Grabby,
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ETA_ZedSupport,
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ETA_Zednnihilation,
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ETA_Max
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};
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enum EPersonalBests
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{
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EPB_KnifeKills, //single player
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EPB_PistolKills, //single player
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EPB_HeadShots,
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EPB_Healing,
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EPB_Kills,
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EPB_Assists,
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EPB_LargeZedKill,
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EPB_Dosh,
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2021-06-02 20:06:18 +00:00
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EPB_DoorWelding,
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EPB_ZedStomps
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2020-12-13 15:01:13 +00:00
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};
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var array<AARAward> PersonalBestList;
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var TopWeaponReplicationInfo TWRI;
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/**********************************************
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// @Dialogue
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**********************************************/
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var int ZedsKilledLastWave;
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var byte DeathStreak;
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var byte SurvivedStreak;
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/**********************************************
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// @AAR
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**********************************************/
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//From Vector 1 on WaveReplicationInfo
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var int TotalHeadShots; //AAR // Take to client side
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var int TotalDoshEarned; //dialog 1
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var int TotalDamageDealt; //AAR //Client
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//From Vector 2 on WaveReplicationInfo
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var int TotalDamageTaken; //dialog
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var int TotalAmountHealGiven; //dialog
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var int TotalAmountHealReceived; //dialog
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var int TotalLargeZedKills;
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2021-06-02 20:06:18 +00:00
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var int TotalStomps;
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2020-12-13 15:01:13 +00:00
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var bool bKilledBoss;
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struct ZedKillType
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{
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var Class<KFPawn_Monster> MonsterClass;
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var int KillCount;
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};
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struct WeaponDamage
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{
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var class<KFWeaponDefinition> WeaponDef;
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var int DamageAmount;
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var int HeadShots;
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var int LargeZedKills;
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var int Kills; //This var is client side only
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};
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struct PerkXPGain
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{
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var Class<KFPerk> PerkClass;
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var int XPDelta;
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var int SecondaryXPGain;
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var int BonusXP;
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var float StartXPPercentage;
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var int StartLevel;
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};
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var array<PerkXPGain> PerkXPList;
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var array<WeaponDamage> WeaponDamageList;
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var array<ZedKillType> ZedKillsArray;
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function RecordIntStat(int StatID, int Value)
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{
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switch (StatID)
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{
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case MATCH_EVENT_HEADSHOT:
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IncrementHeadShotsInWave(Value);
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break;
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case MATCH_EVENT_DOSH_EARNED:
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IncrementDoshEarnedInWave(Value);
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break;
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case MATCH_EVENT_DAMAGE_DEALT:
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IncrementDamageDealtInWave(Value);
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break;
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case MATCH_EVENT_DAMAGE_TAKEN:
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IncrementDamageTakenInWave(Value);
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break;
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case MATCH_EVENT_HEAL_GIVEN:
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IncrementHealGivenInWave(Value);
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break;
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case MATCH_EVENT_HEAL_RECEIVED:
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IncrementHealReceivedInWave(Value);
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break;
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2021-06-02 20:06:18 +00:00
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case MATCH_EVENT_STOMP_GIVEN:
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IncrementStompsGivenInWave(Value);
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break;
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2020-12-13 15:01:13 +00:00
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}
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}
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//var Vector VectData1; //used for compressing data //X:HeadShots Y:Dosh Earned Z:Damage Dealt
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//var Vector VectData2; //used for compressing data //Damage Taken, Heals Received, Heals Given
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function IncrementHeadShotsInWave(int Delta)
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{
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PWRI.VectData1.X += Delta;
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}
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function int GetHeadShotsInWave()
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{
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return PWRI.VectData1.X;
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}
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function IncrementDoshEarnedInWave(int Delta)
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{
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PWRI.VectData1.Y += Delta;
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}
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function int GetDoshEarnedInWave()
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{
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return PWRI.VectData1.Y;
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}
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function IncrementDamageDealtInWave(int Delta)
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{
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PWRI.VectData1.Z += Delta;
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}
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function int GetDamageDealtInWave()
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{
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return PWRI.VectData1.Z;
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}
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function IncrementDamageTakenInWave(int Delta)
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{
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PWRI.VectData2.X += Delta;
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}
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function int GetDamageTakenInWave()
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{
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return PWRI.VectData2.X;
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}
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function IncrementHealReceivedInWave(int Delta)
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{
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PWRI.VectData2.Y += Delta;
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}
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function int GetHealReceivedInWave()
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{
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return PWRI.VectData2.Y;
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}
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function IncrementHealGivenInWave(int Delta)
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{
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PWRI.VectData2.Z += Delta;
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}
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function int GetHealGivenInWave()
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{
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return PWRI.VectData2.Z;
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}
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2021-06-02 20:06:18 +00:00
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function IncrementStompsGivenInWave(int Delta)
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{
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PWRI.NumStomps += Delta;
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}
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function int GetStompsGivenInWave()
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{
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return PWRI.NumStomps;
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}
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2020-12-13 15:01:13 +00:00
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//Called at the end of the wave. @Note - End of wave is also called with the loss condition is met. This includes at trader time.
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function RecordWaveInfo()
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{
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// If reset is pending, clear it now!
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if ( Outer.IsTimerActive(nameof(ResetLastWaveInfo), self) )
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{
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ResetLastWaveInfo();
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}
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TotalHeadShots += GetHeadShotsInWave();
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TotalDoshEarned += GetDoshEarnedInWave();
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TotalAmountHealGiven += GetHealGivenInWave();
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TotalAmountHealReceived += GetHealReceivedInWave();
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TotalDamageTaken += GetDamageTakenInWave();
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TotalDamageDealt += GetDamageDealtInWave();
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TotalStomps += GetStompsGivenInWave();
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if ( PWRI.bDiedDuringWave )
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{
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DeathStreak++;
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SurvivedStreak = 0;
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}
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else
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{
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DeathStreak = 0;
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SurvivedStreak++;
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}
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// After accumulating stats, clear back to zero for next wave.
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// Delayed long enough for replication to occur.
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Outer.SetTimer(0.5f, false, nameof(ResetLastWaveInfo), self);
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}
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/** Clear PWRI, but doesn't cause it to replicate */
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function ResetLastWaveInfo()
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{
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PWRI.VectData1.X = 0;
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PWRI.VectData1.Y = 0;
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PWRI.VectData1.Z = 0;
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PWRI.VectData2.X = 0;
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PWRI.VectData2.Y = 0;
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PWRI.VectData2.Z = 0;
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PWRI.bKilledMostZeds = false;
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PWRI.bKilledFleshpoundLastWave = false;
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PWRI.bKilledScrakeLastWave = false;
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PWRI.ClassKilledByLastWave = none;
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PWRI.bAllSurvivedLastWave = false;
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PWRI.bSomeSurvivedLastWave = false;
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PWRI.bOneSurvivedLastWave = false;
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PWRI.bDiedDuringWave = false;
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PWRI.NumStomps = 0;
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ZedsKilledLastWave = 0;
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}
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function RecordPerkXPGain(class<KFPerk> PerkClass, int XPDelta, int BonusXP)
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{
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local int index;
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local PerkXPGain TempPerkXPItem;
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index = PerkXPList.Find('PerkClass', PerkClass);
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if(index == INDEX_NONE)
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{
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TempPerkXPItem.PerkClass = PerkClass;
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TempPerkXPItem.StartLevel = GetPerkLevelFromPerkList(PerkClass);
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TempPerkXPItem.StartXPPercentage = GetPerkLevelProgressPercentage(PerkClass);
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TempPerkXPItem.XPDelta += XPDelta;
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TempPerkXPItem.BonusXP += BonusXP;
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PerkXPList.AddItem(TempPerkXPItem);
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}
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else
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{
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PerkXPList[index].XPDelta += XPDelta;
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PerkXPList[index].BonusXP += BonusXP;
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}
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}
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function RecordSecondaryXPGain(class<KFPerk> PerkClass, int XPDelta)
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{
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local int index;
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index = PerkXPList.Find('PerkClass', PerkClass);
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if( index != INDEX_NONE )
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{
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PerkXPList[index].SecondaryXPGain += XPDelta;
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}
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}
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function RecordZedKill(Class<Pawn> PawnClass, class<DamageType> DT)
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{
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local int index;
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local ZedKillType TempZedKillType;
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local class<KFDamageType> KFDT;
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local class<KFPawn_Monster> MonsterClass;
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MonsterClass = Class<KFPawn_Monster>(PawnClass);
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KFDT = class<KFDamageType>(DT);
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if(KFDT != none)
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{
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//record the kill to the weapon here
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RecordWeaponKill(KFDT.default.WeaponDef);
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}
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if(MonsterClass != none)
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{
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if(MonsterClass.static.IsLargeZed())
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{
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TotalLargeZedKills++;
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}
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index = ZedKillsArray.Find('MonsterClass', MonsterClass);
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if(index == INDEX_NONE)
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{
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TempZedKillType.MonsterClass = MonsterClass;
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TempZedKillType.KillCount++;
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ZedKillsArray.AddItem(TempZedKillType);
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}
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else
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{
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ZedKillsArray[index].KillCount++;
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}
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}
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}
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static function RecordWeaponHeadShot(Controller InstigatedBy, class<DamageType> WeaponDamageType)
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{
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local int WeaponIndex;
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local WeaponDamage TempWeaponDamage;
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local KFPlayerController KFPC;
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local Class<KFDamageType> KFDT;
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`log(nameof(RecordWeaponHeadShot), class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
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KFPC = KFPlayerController(InstigatedBy);
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KFDT = class<KFDamageType>(WeaponDamageType);
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if(KFPC != none && KFPC.MatchStats != none)
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{
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`RecordAARIntStat(KFPC, HEADSHOT, 1);
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if(KFDT != none)
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{
|
|
|
|
WeaponIndex = KFPC.MatchStats.WeaponDamageList.Find('WeaponDef', KFDT.default.WeaponDef);
|
|
|
|
if(WeaponIndex == INDEX_NONE)
|
|
|
|
{
|
|
|
|
TempWeaponDamage.WeaponDef = KFDT.default.WeaponDef;
|
|
|
|
TempWeaponDamage.HeadShots = 1;
|
|
|
|
KFPC.MatchStats.WeaponDamageList.AddItem(TempWeaponDamage);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
KFPC.MatchStats.WeaponDamageList[WeaponIndex].HeadShots++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static function RecordWeaponDamage(Controller InstigatedBy, class<KFDamageType> KFDT, class<KFWeaponDefinition> WeaponDef, int Damage, KFPawn TargetPawn, int HitZoneIdx)
|
|
|
|
{
|
|
|
|
local KFPlayerController KFPC;
|
|
|
|
|
|
|
|
if(InstigatedBy == none )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
KFPC = KFPlayerController(InstigatedBy);
|
|
|
|
if(KFPC != none && KFPC.MatchStats != none)
|
|
|
|
{
|
|
|
|
KFPC.MatchStats.InternalRecordWeaponDamage(KFDT, WeaponDef, Damage, TargetPawn, HitZoneIdx);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function RecordWeaponKill(class<KFWeaponDefinition> WeaponDef)
|
|
|
|
{
|
|
|
|
local int WeaponIndex;
|
|
|
|
local WeaponDamage TempWeaponDamage;
|
|
|
|
|
|
|
|
WeaponIndex = WeaponDamageList.Find('WeaponDef', WeaponDef);
|
|
|
|
if(WeaponIndex == INDEX_NONE)
|
|
|
|
{
|
|
|
|
TempWeaponDamage.WeaponDef = WeaponDef;
|
|
|
|
TempWeaponDamage.Kills++;
|
|
|
|
WeaponDamageList.AddItem(TempWeaponDamage);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
WeaponDamageList[WeaponIndex].Kills++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Record weapon damage
|
|
|
|
* Network: Server
|
|
|
|
*/
|
|
|
|
function InternalRecordWeaponDamage(class<KFDamageType> KFDT, class<KFWeaponDefinition> WeaponDef, int Damage, KFPawn TargetPawn, int HitZoneIdx)
|
|
|
|
{
|
|
|
|
local int WeaponIndex;
|
|
|
|
local WeaponDamage TempWeaponDamage;
|
|
|
|
local bool bLargeZedKill;
|
|
|
|
local bool bKilled;
|
|
|
|
local KFPlayerReplicationInfoVersus KFPRIV;
|
|
|
|
|
|
|
|
if(Role != ROLE_Authority)
|
|
|
|
{
|
|
|
|
if( (TargetPawn.isA('KFPawn_Monster') && PlayerReplicationInfo.GetTeamNum() == 255) || (!TargetPawn.isA('KFPawn_Monster') && PlayerReplicationInfo.GetTeamNum() != 255) )
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
bKilled = TargetPawn.Health <= 0 && (TargetPawn.Health + Damage > 0);
|
|
|
|
bLargeZedKill = bKilled && TargetPawn.IsLargeZed();
|
|
|
|
|
|
|
|
WeaponIndex = WeaponDamageList.Find('WeaponDef', WeaponDef);
|
|
|
|
// Set actual damage
|
|
|
|
Damage = TargetPawn.Health > 0 ? Damage : TargetPawn.Health + Damage;
|
|
|
|
|
|
|
|
if(Damage < 0)
|
|
|
|
{
|
|
|
|
Damage = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Player zed
|
|
|
|
if( PlayerReplicationInfo.GetTeamNum() == 255 )
|
|
|
|
{
|
|
|
|
// Record actual damage
|
|
|
|
RecordIntStat(MATCH_EVENT_DAMAGE_DEALT, Damage);
|
|
|
|
|
|
|
|
KFPRIV = KFPlayerReplicationInfoVersus( PlayerReplicationInfo );
|
|
|
|
|
|
|
|
// Record damage dealt on team
|
|
|
|
KFPRIV.DamageDealtOnTeam += Damage;
|
|
|
|
|
|
|
|
// Record indirect/aoe damage
|
|
|
|
if( KFDT != none && KFDT.default.bConsideredIndirectOrAoE )
|
|
|
|
{
|
|
|
|
KFPRIV.IndirectDamageDealt += Damage;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//survivor
|
|
|
|
if(WeaponIndex == INDEX_NONE)
|
|
|
|
{
|
|
|
|
TempWeaponDamage.WeaponDef = WeaponDef;
|
|
|
|
WeaponIndex= WeaponDamageList.Length;
|
|
|
|
WeaponDamageList.AddItem(TempWeaponDamage);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(WeaponDamageList[WeaponIndex].WeaponDef == WeaponDef)
|
|
|
|
{
|
|
|
|
// Record actual damage
|
|
|
|
RecordIntStat(MATCH_EVENT_DAMAGE_DEALT, Damage);
|
|
|
|
WeaponDamageList[WeaponIndex].DamageAmount += Damage;
|
|
|
|
|
|
|
|
if(bLargeZedKill)
|
|
|
|
{
|
|
|
|
WeaponDamageList[WeaponIndex].LargeZedKills++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* for sendig weapon stats to client
|
|
|
|
* Network: Server
|
|
|
|
*/
|
|
|
|
function PackTopWeapons()
|
|
|
|
{
|
|
|
|
local array<WeaponDamage> TopWeaponsArray;
|
|
|
|
local int i;
|
|
|
|
|
|
|
|
GetTopWeapons(3, TopWeaponsArray);
|
|
|
|
for (i = 0; i < 3; i++)
|
|
|
|
{
|
|
|
|
if( i >= TopWeaponsArray.length )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (i)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
TWRI.TopWeapon1 = TopWeaponsArray[i].WeaponDef;
|
|
|
|
|
|
|
|
TWRI.TopWeapon1Info.x = TopWeaponsArray[i].DamageAmount;
|
|
|
|
TWRI.TopWeapon1Info.y = TopWeaponsArray[i].HeadShots;
|
|
|
|
TWRI.TopWeapon1Info.z = TopWeaponsArray[i].LargeZedKills;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
TWRI.TopWeapon2 = TopWeaponsArray[i].WeaponDef;
|
|
|
|
|
|
|
|
TWRI.TopWeapon2Info.x = TopWeaponsArray[i].DamageAmount;
|
|
|
|
TWRI.TopWeapon2Info.y = TopWeaponsArray[i].HeadShots;
|
|
|
|
TWRI.TopWeapon2Info.z = TopWeaponsArray[i].LargeZedKills;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
TWRI.TopWeapon3 = TopWeaponsArray[i].WeaponDef;
|
|
|
|
|
|
|
|
TWRI.TopWeapon3Info.x = TopWeaponsArray[i].DamageAmount;
|
|
|
|
TWRI.TopWeapon3Info.y = TopWeaponsArray[i].HeadShots;
|
|
|
|
TWRI.TopWeapon3Info.z = TopWeaponsArray[i].LargeZedKills;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* for translating weapon stats from packed struct
|
|
|
|
* Network: Local Player
|
|
|
|
*/
|
|
|
|
function UnpackTopWeapons(TopWeaponReplicationInfo TopWeapons)
|
|
|
|
{
|
|
|
|
TWRI = TopWeapons;
|
|
|
|
//We are a client so clear the top weapons
|
|
|
|
if( TWRI.TopWeapon1 != none )
|
|
|
|
{
|
|
|
|
AddUnpackedWeaponToDamageList(TWRI.TopWeapon1, TWRI.TopWeapon1Info.x, TWRI.TopWeapon1Info.y, TWRI.TopWeapon1Info.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
if( TWRI.TopWeapon2 != none )
|
|
|
|
{
|
|
|
|
AddUnpackedWeaponToDamageList(TWRI.TopWeapon2, TWRI.TopWeapon2Info.x, TWRI.TopWeapon2Info.y, TWRI.TopWeapon2Info.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
if( TWRI.TopWeapon3 != none )
|
|
|
|
{
|
|
|
|
AddUnpackedWeaponToDamageList(TWRI.TopWeapon3, TWRI.TopWeapon3Info.x, TWRI.TopWeapon3Info.y, TWRI.TopWeapon3Info.z);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function ProcessTopWeaponsStats()
|
|
|
|
{
|
|
|
|
if( Role == ROLE_Authority )
|
|
|
|
{
|
|
|
|
//Update struct to make it replicate
|
|
|
|
PackTopWeapons();
|
|
|
|
ReceiveTopWeapons(TWRI);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Add the weapons replicated by sever to client's list
|
|
|
|
* Network: Local Player
|
|
|
|
*/
|
|
|
|
function AddUnpackedWeaponToDamageList(class<KFWeaponDefinition> WeaponDef, int DamageAmount, int HeadShots, int LargeZedKills)
|
|
|
|
{
|
|
|
|
local WeaponDamage TempWeaponDamage;
|
|
|
|
local int WeaponIndex;
|
|
|
|
|
|
|
|
WeaponIndex = WeaponDamageList.Find('WeaponDef', WeaponDef);
|
|
|
|
if(WeaponIndex == INDEX_NONE)
|
|
|
|
{
|
|
|
|
TempWeaponDamage.DamageAmount = DamageAmount;
|
|
|
|
TempWeaponDamage.HeadShots = HeadShots;
|
|
|
|
TempWeaponDamage.LargeZedKills = LargeZedKills;
|
|
|
|
|
|
|
|
WeaponDamageList.AddItem(TempWeaponDamage);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
WeaponDamageList[WeaponIndex].WeaponDef = WeaponDef;
|
|
|
|
WeaponDamageList[WeaponIndex].DamageAmount = DamageAmount;
|
|
|
|
WeaponDamageList[WeaponIndex].HeadShots = HeadShots;
|
|
|
|
WeaponDamageList[WeaponIndex].LargeZedKills = LargeZedKills;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
function GetTopWeapons(int AmountToGrab, out array<WeaponDamage> TopWeaponList)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
//Sort
|
|
|
|
WeaponDamageList.Sort(SortWeapons);
|
|
|
|
|
|
|
|
//Grab first 3 in list (Top 3)
|
|
|
|
for (i = 0; i < WeaponDamageList.length; i++)
|
|
|
|
{
|
|
|
|
if(i < AmountToGrab)
|
|
|
|
{
|
|
|
|
if(WeaponDamageList[i].WeaponDef == None)
|
|
|
|
{
|
|
|
|
WeaponDamageList.Remove(i, 1);
|
|
|
|
i -= 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
TopWeaponList.AddItem(WeaponDamageList[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
delegate int SortXP(PerkXPGain A, PerkXPGain B)
|
|
|
|
{
|
|
|
|
return A.XPDelta < B.XPDelta ? -1 : 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
delegate int SortWeapons(WeaponDamage A, WeaponDamage B)
|
|
|
|
{
|
|
|
|
return A.DamageAmount < B.DamageAmount ? -1 : 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
*
|
|
|
|
* Network: Server Only
|
|
|
|
*/
|
|
|
|
static function ProcessPostGameStats()
|
|
|
|
{
|
|
|
|
local int i,j;
|
|
|
|
local Array<KFPlayerController> KFPCArray;
|
|
|
|
local KFPlayerController KFPC;
|
|
|
|
local WorldInfo WI;
|
|
|
|
local AARAward TempAwardObject;
|
|
|
|
|
|
|
|
WI = Class'WorldInfo'.Static.GetWorldInfo();
|
|
|
|
|
|
|
|
foreach WI.AllControllers(class'KFPlayerController', KFPC)
|
|
|
|
{
|
|
|
|
if(KFPC != none)
|
|
|
|
{
|
|
|
|
KFPCArray.AddItem(KFPC);
|
|
|
|
|
|
|
|
KFPC.MatchStats.ProcessTopWeaponsStats();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < ETA_Max; i++)
|
|
|
|
{
|
|
|
|
GetTeamAward(ETeamAwards(i), TempAwardObject, KFPCArray);
|
|
|
|
for (j = 0; j < KFPCArray.Length; j++)
|
|
|
|
{
|
|
|
|
KFPCArray[j].ClientReceiveAwardInfo(i, TempAwardObject.PRI, TempAwardObject.DisplayValue);
|
|
|
|
}
|
|
|
|
TempAwardObject.PRI = none;
|
|
|
|
TempAwardObject.DisplayValue = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static function SendMapOptionsAndOpenAARMenu()
|
|
|
|
{
|
|
|
|
local WorldInfo WI;
|
|
|
|
local KFPlayerController KFPC;
|
|
|
|
local KFPlayerReplicationInfo KFPRI;
|
|
|
|
local KFGameInfo KFGI;
|
|
|
|
local int i;
|
|
|
|
local KFGameReplicationInfo KFGRI;
|
|
|
|
|
|
|
|
WI = Class'WorldInfo'.Static.GetWorldInfo();
|
|
|
|
|
|
|
|
KFGI = KFGameInfo(WI.Game);
|
|
|
|
KFGRI = KFGameReplicationInfo(WI.GRI);
|
|
|
|
|
|
|
|
foreach WI.AllControllers(class'KFPlayerController', KFPC)
|
|
|
|
{
|
|
|
|
if(WI.NetMode == NM_StandAlone)
|
|
|
|
{
|
|
|
|
//set map list in vote collector
|
|
|
|
if(KFGRI != none && KFGRI.VoteCollector != none)
|
|
|
|
{
|
|
|
|
class'KFGfxMenu_StartGame'.static.GetMapList(KFGRI.VoteCollector.MapList);
|
|
|
|
for (i = 0; i < KFGRI.VoteCollector.MapList.length; i++)
|
|
|
|
{
|
|
|
|
if (!KFGI.IsMapAllowedInCycle(KFGRI.VoteCollector.MapList[i]))
|
|
|
|
{
|
|
|
|
KFGRI.VoteCollector.MapList.Remove(i, 1);
|
|
|
|
i--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
KFPRI = KFPlayerReplicationInfo(KFPC.PlayerReplicationInfo);
|
|
|
|
for (i = 0; i < KFGI.GameMapCycles[KFGI.ActiveMapCycle].Maps.length; i++)
|
|
|
|
{
|
|
|
|
if(KFPRI != none)
|
|
|
|
{
|
|
|
|
if (KFGI.IsMapAllowedInCycle(KFGI.GameMapCycles[KFGI.ActiveMapCycle].Maps[i]))
|
|
|
|
{
|
|
|
|
KFPRI.RecieveAARMapOption(KFGI.GameMapCycles[KFGI.ActiveMapCycle].Maps[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
KFPC.ClientShowPostGameMenu();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function GetPersonalBests(out Array<AARAward> PersonalBests)
|
|
|
|
{
|
|
|
|
//Kills with a Knife
|
|
|
|
PersonalBests.AddItem( GivePersonalBestKnifeKills() );
|
|
|
|
//Kills with a Pistol
|
|
|
|
PersonalBests.AddItem( GivePersonalBestPistolKills() );
|
|
|
|
//Healing (derived from heals to others, only)
|
|
|
|
PersonalBests.AddItem( GivePersonalBestHealing() );
|
|
|
|
//Kills
|
|
|
|
PersonalBests.AddItem( GivePersonalBestKills() );
|
|
|
|
//Assists
|
|
|
|
PersonalBests.AddItem( GivePersonalBestAssists() );
|
|
|
|
//Large Zed Kills
|
|
|
|
PersonalBests.AddItem( GivePersonalBestLargeZedKills() );
|
|
|
|
//Dosh Earned
|
|
|
|
PersonalBests.AddItem( GivePersonalBestDoshEarned() );
|
|
|
|
//Headshots
|
|
|
|
PersonalBests.AddItem( GivePersonalBestHeadShots() );
|
2021-06-02 20:06:18 +00:00
|
|
|
// Stomps
|
|
|
|
PersonalBests.AddItem( GivePersonalBestZedStomp() );
|
|
|
|
|
2020-12-13 15:01:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
function int GetPistolKills()
|
|
|
|
{
|
|
|
|
local int WeaponIndex;
|
|
|
|
local int TotalPistolKills;
|
|
|
|
|
|
|
|
// 9mm
|
|
|
|
WeaponIndex = WeaponDamageList.Find('WeaponDef', class'KFWeapDef_9mm');
|
|
|
|
if(WeaponIndex != INDEX_NONE)
|
|
|
|
{
|
|
|
|
TotalPistolKills += WeaponDamageList[WeaponIndex].Kills;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Remington 1858
|
|
|
|
WeaponIndex = WeaponDamageList.Find('WeaponDef', class'KFWeapDef_Remington1858');
|
|
|
|
if(WeaponIndex != INDEX_NONE)
|
|
|
|
{
|
|
|
|
TotalPistolKills += WeaponDamageList[WeaponIndex].Kills;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Colt 1911
|
|
|
|
WeaponIndex = WeaponDamageList.Find('WeaponDef', class'KFWeapDef_Colt1911');
|
|
|
|
if(WeaponIndex != INDEX_NONE)
|
|
|
|
{
|
|
|
|
TotalPistolKills += WeaponDamageList[WeaponIndex].Kills;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Desert Eagle
|
|
|
|
WeaponIndex = WeaponDamageList.Find('WeaponDef', class'KFWeapDef_Deagle');
|
|
|
|
if(WeaponIndex != INDEX_NONE)
|
|
|
|
{
|
|
|
|
TotalPistolKills += WeaponDamageList[WeaponIndex].Kills;
|
|
|
|
}
|
|
|
|
|
|
|
|
// S&W .500 Magnum
|
|
|
|
WeaponIndex = WeaponDamageList.Find('WeaponDef', class'KFWeapDef_SW500');
|
|
|
|
if(WeaponIndex != INDEX_NONE)
|
|
|
|
{
|
|
|
|
TotalPistolKills += WeaponDamageList[WeaponIndex].Kills;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Medic pistol
|
|
|
|
WeaponIndex = WeaponDamageList.Find('WeaponDef', class'KFWeapDef_MedicPistol');
|
|
|
|
if(WeaponIndex != INDEX_NONE)
|
|
|
|
{
|
|
|
|
TotalPistolKills += WeaponDamageList[WeaponIndex].Kills;
|
|
|
|
}
|
|
|
|
|
|
|
|
return TotalPistolKills;
|
|
|
|
}
|
|
|
|
|
|
|
|
function int GetKnifeKills()
|
|
|
|
{
|
|
|
|
local int TotalKnifeKills, i;
|
|
|
|
|
|
|
|
for (i = 0; i < WeaponDamageList.Length; i++)
|
|
|
|
{
|
|
|
|
if(WeaponDamageList[i].WeaponDef != none && class<KFweapDef_Knife_Base>(WeaponDamageList[i].WeaponDef) != none)
|
|
|
|
{
|
|
|
|
TotalKnifeKills += WeaponDamageList[i].Kills;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return TotalKnifeKills;
|
|
|
|
}
|
|
|
|
|
|
|
|
//solo
|
|
|
|
function AARAward GivePersonalBestKnifeKills()
|
|
|
|
{
|
|
|
|
local int Value,KnifeKills;
|
|
|
|
Value = GetPersonalBest(EPB_KnifeKills);
|
|
|
|
KnifeKills = GetKnifeKills();
|
|
|
|
|
|
|
|
if(Value < KnifeKills)
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_KnifeKills].DisplayValue = KnifeKills;
|
|
|
|
PersonalBestList[EPB_KnifeKills].bHighLight = true;
|
|
|
|
|
|
|
|
SavePersonalBest(EPB_KnifeKills,KnifeKills);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_KnifeKills].DisplayValue = Value;
|
|
|
|
}
|
|
|
|
|
|
|
|
return PersonalBestList[EPB_KnifeKills];
|
|
|
|
}
|
|
|
|
|
|
|
|
//solo
|
|
|
|
function AARAward GivePersonalBestPistolKills()
|
|
|
|
{
|
|
|
|
local int Value, PistolKills;
|
|
|
|
Value = GetPersonalBest(EPB_PistolKills);
|
|
|
|
PistolKills = GetPistolKills();
|
|
|
|
|
|
|
|
if(Value < PistolKills)
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_PistolKills].DisplayValue = PistolKills;
|
|
|
|
PersonalBestList[EPB_PistolKills].bHighLight = true;
|
|
|
|
|
|
|
|
SavePersonalBest(EPB_PistolKills,PistolKills);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_PistolKills].DisplayValue = Value;
|
|
|
|
}
|
|
|
|
|
|
|
|
return PersonalBestList[EPB_PistolKills];
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//solo/multiplayer
|
|
|
|
function AARAward GivePersonalBestHeadShots()
|
|
|
|
{
|
|
|
|
local int Value;
|
|
|
|
Value = GetPersonalBest(EPB_HeadShots);
|
|
|
|
|
|
|
|
if(Value < TotalHeadShots)
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_HeadShots].DisplayValue = TotalHeadShots;
|
|
|
|
PersonalBestList[EPB_HeadShots].bHighLight = true;
|
|
|
|
|
|
|
|
SavePersonalBest(EPB_HeadShots,TotalHeadShots);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_HeadShots].DisplayValue = Value;
|
|
|
|
}
|
|
|
|
|
|
|
|
return PersonalBestList[EPB_HeadShots];
|
|
|
|
}
|
|
|
|
|
|
|
|
//multiplayer
|
|
|
|
function AARAward GivePersonalBestHealing()
|
|
|
|
{
|
|
|
|
local int Value;
|
|
|
|
Value = GetPersonalBest(EPB_Healing);
|
|
|
|
|
|
|
|
if(Value < TotalAmountHealGiven)
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_Healing].DisplayValue = TotalAmountHealGiven;
|
|
|
|
PersonalBestList[EPB_Healing].bHighLight = true;
|
|
|
|
|
|
|
|
SavePersonalBest(EPB_Healing,TotalAmountHealGiven);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_Healing].DisplayValue = Value;
|
|
|
|
}
|
|
|
|
|
|
|
|
return PersonalBestList[EPB_Healing];
|
|
|
|
}
|
|
|
|
|
|
|
|
//multiplayer
|
|
|
|
function AARAward GivePersonalBestLargeZedKills()
|
|
|
|
{
|
|
|
|
local int Value;
|
|
|
|
Value = GetPersonalBest(EPB_LargeZedKill);
|
|
|
|
|
|
|
|
if(Value < TotalLargeZedKills)
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_LargeZedKill].DisplayValue = TotalLargeZedKills;
|
|
|
|
PersonalBestList[EPB_LargeZedKill].bHighLight = true;
|
|
|
|
|
|
|
|
SavePersonalBest(EPB_LargeZedKill,TotalLargeZedKills);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_LargeZedKill].DisplayValue = Value;
|
|
|
|
}
|
|
|
|
|
|
|
|
return PersonalBestList[EPB_LargeZedKill];
|
|
|
|
}
|
|
|
|
|
|
|
|
//multiplayer
|
|
|
|
function AARAward GivePersonalBestDoshEarned()
|
|
|
|
{
|
|
|
|
local int Value;
|
|
|
|
|
|
|
|
Value = GetPersonalBest(EPB_Dosh);
|
|
|
|
|
|
|
|
if(Value < TotalDoshEarned)
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_Dosh].DisplayValue = TotalDoshEarned;
|
|
|
|
PersonalBestList[EPB_Dosh].bHighLight = true;
|
|
|
|
|
|
|
|
SavePersonalBest(EPB_Dosh,TotalDoshEarned);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_Dosh].DisplayValue = Value;
|
|
|
|
}
|
|
|
|
|
|
|
|
return PersonalBestList[EPB_Dosh];
|
|
|
|
}
|
|
|
|
|
|
|
|
//multiplayer
|
|
|
|
function AARAward GivePersonalBestKills()
|
|
|
|
{
|
|
|
|
local int Value;
|
|
|
|
|
|
|
|
Value = GetPersonalBest(EPB_Kills);
|
|
|
|
|
|
|
|
if(Value < PlayerReplicationInfo.Kills)
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_Kills].DisplayValue = PlayerReplicationInfo.Kills;
|
|
|
|
PersonalBestList[EPB_Kills].bHighLight = true;
|
|
|
|
|
|
|
|
SavePersonalBest(EPB_Kills,PlayerReplicationInfo.Kills);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_Kills].DisplayValue = Value;
|
|
|
|
}
|
|
|
|
|
|
|
|
return PersonalBestList[EPB_Kills];
|
|
|
|
}
|
|
|
|
|
|
|
|
//multiplayer
|
|
|
|
function AARAward GivePersonalBestAssists()
|
|
|
|
{
|
|
|
|
local int Value;
|
|
|
|
local KFPlayerReplicationInfo KFPRI;
|
|
|
|
|
|
|
|
KFPRI = KFPlayerReplicationInfo(PlayerReplicationInfo);
|
|
|
|
|
|
|
|
Value = GetPersonalBest(EPB_Assists);
|
|
|
|
|
|
|
|
if(Value < KFPRI.Assists)
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_Assists].DisplayValue = KFPRI.Assists;
|
|
|
|
PersonalBestList[EPB_Assists].bHighLight = true;
|
|
|
|
|
|
|
|
SavePersonalBest(EPB_Assists,KFPRI.Assists);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_Assists].DisplayValue = Value;
|
|
|
|
}
|
|
|
|
|
|
|
|
return PersonalBestList[EPB_Assists];
|
|
|
|
}
|
|
|
|
|
|
|
|
//multiplayer
|
|
|
|
function AARAward GivePersonalBestDoorWelding()
|
|
|
|
{
|
|
|
|
local int Value;
|
|
|
|
|
|
|
|
Value = GetPersonalBest(EPB_DoorWelding);
|
|
|
|
|
|
|
|
if(true)
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_DoorWelding].DisplayValue = Value;
|
|
|
|
PersonalBestList[EPB_DoorWelding].bHighLight = true;
|
|
|
|
|
|
|
|
SavePersonalBest(EPB_DoorWelding,Value);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_DoorWelding].DisplayValue = Value;
|
|
|
|
}
|
|
|
|
|
|
|
|
return PersonalBestList[EPB_DoorWelding];
|
|
|
|
}
|
|
|
|
|
2021-06-02 20:06:18 +00:00
|
|
|
function AARAward GivePersonalBestZedStomp()
|
|
|
|
{
|
|
|
|
local int Value;
|
|
|
|
local KFPlayerReplicationInfo KFPRI;
|
|
|
|
|
|
|
|
KFPRI = KFPlayerReplicationInfo(PlayerReplicationInfo);
|
|
|
|
Value = GetPersonalBest(EPB_ZedStomps);
|
|
|
|
|
|
|
|
if(Value < KFPRI.ZedStomps)
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_ZedStomps].DisplayValue = KFPRI.ZedStomps;
|
|
|
|
PersonalBestList[EPB_ZedStomps].bHighLight = true;
|
|
|
|
|
|
|
|
SavePersonalBest(EPB_ZedStomps, KFPRI.ZedStomps);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PersonalBestList[EPB_ZedStomps].DisplayValue = Value;
|
|
|
|
}
|
|
|
|
|
|
|
|
return PersonalBestList[EPB_ZedStomps];
|
|
|
|
}
|
|
|
|
|
2020-12-13 15:01:13 +00:00
|
|
|
static function GetTeamAward(ETeamAwards AwardIndex, out AARAward TempAwardObject, const out Array<KFPlayerController> KFPCArray)
|
|
|
|
{
|
|
|
|
switch (AwardIndex)
|
|
|
|
{
|
|
|
|
case ETA_MedicineMaster:
|
|
|
|
`log("Attempting to get ETA_MedicineMaster", class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
Give_MedicineMaster(TempAwardObject, KFPCArray);
|
|
|
|
break;
|
|
|
|
case ETA_ZedSlayer:
|
|
|
|
`log("Attempting to get ETA_ZedSlayer", class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
Give_ZedSlayer(TempAwardObject, KFPCArray);
|
|
|
|
break;
|
|
|
|
case ETA_Enforcer:
|
|
|
|
`log("Attempting to get ETA_Enforcer", class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
Give_Enforcer(TempAwardObject, KFPCArray);
|
|
|
|
break;
|
|
|
|
case ETA_Destroyer:
|
|
|
|
`log("Attempting to get ETA_Destroyer", class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
Give_Destroyer(TempAwardObject, KFPCArray);
|
|
|
|
break;
|
|
|
|
case ETA_GiantSlayer:
|
|
|
|
`log("Attempting to get ETA_GiantSlayer", class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
Give_GiantSlayer(TempAwardObject, KFPCArray);
|
|
|
|
break;
|
|
|
|
case ETA_MoneyBags:
|
|
|
|
`log("Attempting to get ETA_MoneyBags", class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
Give_MoneyBags(TempAwardObject, KFPCArray);
|
|
|
|
break;
|
|
|
|
case ETA_HeadPopper:
|
|
|
|
`log("Attempting to get ETA_HeadPopper", class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
Give_HeadPopper(TempAwardObject, KFPCArray);
|
|
|
|
break;
|
|
|
|
case ETA_Dominator:
|
|
|
|
`log("Attempting to get ETA_Dominator", class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
Give_Dominator(TempAwardObject, KFPCArray);
|
|
|
|
break;
|
|
|
|
case ETA_Carnage:
|
|
|
|
Give_Carnage(TempAwardObject, KFPCArray);
|
|
|
|
break;
|
|
|
|
case ETA_Closer:
|
|
|
|
Give_Closer(TempAwardObject, KFPCArray);
|
|
|
|
break;
|
|
|
|
case ETA_ComboMaker:
|
|
|
|
Give_Combo(TempAwardObject, KFPCArray);
|
|
|
|
break;
|
|
|
|
case ETA_Grabby:
|
|
|
|
Give_Grabby(TempAwardObject, KFPCArray);
|
|
|
|
break;
|
|
|
|
case ETA_ZedSupport:
|
|
|
|
Give_BestSupportingZed(TempAwardObject, KFPCArray);
|
|
|
|
break;
|
|
|
|
case ETA_Zednnihilation:
|
|
|
|
Give_Zednnihilation(TempAwardObject, KFPCArray);
|
|
|
|
break;
|
2021-06-02 20:06:18 +00:00
|
|
|
case ETA_ZedStomper:
|
|
|
|
Give_ZedStomper(TempAwardObject, KFPCArray);
|
|
|
|
break;
|
2020-12-13 15:01:13 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*=============================================================
|
|
|
|
Zed AWARDS
|
|
|
|
==============================================================*/
|
|
|
|
|
|
|
|
//highest number of kills in anywave
|
|
|
|
static function Give_Zednnihilation (out AARAward outAward, const out Array<KFPlayerController> KFPCArray)
|
|
|
|
{
|
|
|
|
local int i, j, MyHighestWaveKillValue;
|
|
|
|
local KFPlayerReplicationInfoVersus KPRIV;
|
|
|
|
|
|
|
|
For(i = 0; i < KFPCArray.Length; i++)
|
|
|
|
{
|
|
|
|
KPRIV = KFPlayerReplicationInfoVersus(KFPCArray[i].PlayerReplicationInfo);
|
|
|
|
|
|
|
|
if(KPRIV != none)
|
|
|
|
{
|
|
|
|
for (j = 0; j < KPRIV.WaveKills.length; j++)
|
|
|
|
{
|
|
|
|
if(KPRIV.WaveKills[j] > MyHighestWaveKillValue)
|
|
|
|
{
|
|
|
|
MyHighestWaveKillValue = KPRIV.WaveKills[j];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(MyHighestWaveKillValue > outAward.DisplayValue)
|
|
|
|
{
|
|
|
|
outAward.PRI = KPRIV;
|
|
|
|
outAward.DisplayValue = MyHighestWaveKillValue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//most most grabs
|
|
|
|
static function Give_Grabby(out AARAward outAward, const out Array<KFPlayerController> KFPCArray)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local KFPlayerReplicationInfoVersus KPRIV;
|
|
|
|
|
|
|
|
For(i = 0; i < KFPCArray.Length; i++)
|
|
|
|
{
|
|
|
|
KPRIV = KFPlayerReplicationInfoVersus(KFPCArray[i].PlayerReplicationInfo);
|
|
|
|
|
|
|
|
if(KPRIV != none)
|
|
|
|
{
|
|
|
|
if(KPRIV.ZedGrabs > outAward.DisplayValue)
|
|
|
|
{
|
|
|
|
outAward.PRI = KPRIV;
|
|
|
|
outAward.DisplayValue = KPRIV.ZedGrabs;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//best supporting zed
|
|
|
|
static function Give_BestSupportingZed(out AARAward outAward, const out Array<KFPlayerController> KFPCArray)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local KFPlayerReplicationInfoVersus KPRIV;
|
|
|
|
|
|
|
|
For(i = 0; i < KFPCArray.Length; i++)
|
|
|
|
{
|
|
|
|
KPRIV = KFPlayerReplicationInfoVersus(KFPCArray[i].PlayerReplicationInfo);
|
|
|
|
|
|
|
|
if(KPRIV != none)
|
|
|
|
{
|
|
|
|
if(KPRIV.IndirectDamageDealt > outAward.DisplayValue)
|
|
|
|
{
|
|
|
|
outAward.PRI = KPRIV;
|
|
|
|
outAward.DisplayValue = KPRIV.IndirectDamageDealt;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//most Most damgage done
|
|
|
|
static function Give_Carnage(out AARAward outAward, const out Array<KFPlayerController> KFPCArray)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local KFPlayerReplicationInfoVersus KPRIV;
|
|
|
|
|
|
|
|
For(i = 0; i < KFPCArray.Length; i++)
|
|
|
|
{
|
|
|
|
KPRIV = KFPlayerReplicationInfoVersus(KFPCArray[i].PlayerReplicationInfo);
|
|
|
|
|
|
|
|
if(KPRIV != none)
|
|
|
|
{
|
|
|
|
if(KPRIV.DamageDealtOnTeam > outAward.DisplayValue)
|
|
|
|
{
|
|
|
|
outAward.PRI = KPRIV;
|
|
|
|
outAward.DisplayValue = KPRIV.DamageDealtOnTeam;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//most assits
|
|
|
|
static function Give_Combo(out AARAward outAward, const out Array<KFPlayerController> KFPCArray)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local KFPlayerReplicationInfoVersus KPRIV;
|
|
|
|
|
|
|
|
For(i = 0; i < KFPCArray.Length; i++)
|
|
|
|
{
|
|
|
|
KPRIV = KFPlayerReplicationInfoVersus(KFPCArray[i].PlayerReplicationInfo);
|
|
|
|
|
|
|
|
if(KPRIV != none)
|
|
|
|
{
|
|
|
|
if(KPRIV.AssistsAsZed > outAward.DisplayValue)
|
|
|
|
{
|
|
|
|
outAward.PRI = KPRIV;
|
|
|
|
outAward.DisplayValue = KPRIV.AssistsAsZed;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//most kills
|
|
|
|
static function Give_Closer(out AARAward outAward, const out Array<KFPlayerController> KFPCArray)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local KFPlayerReplicationInfoVersus KPRIV;
|
|
|
|
|
|
|
|
For(i = 0; i < KFPCArray.Length; i++)
|
|
|
|
{
|
|
|
|
KPRIV = KFPlayerReplicationInfoVersus(KFPCArray[i].PlayerReplicationInfo);
|
|
|
|
|
|
|
|
if(KPRIV != none)
|
|
|
|
{
|
|
|
|
if(KPRIV.KillsAsZed > outAward.DisplayValue)
|
|
|
|
{
|
|
|
|
outAward.PRI = KPRIV;
|
|
|
|
outAward.DisplayValue = KPRIV.KillsAsZed;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*=============================================================
|
|
|
|
Survivor AWARDS
|
|
|
|
==============================================================*/
|
|
|
|
|
|
|
|
//most healing
|
|
|
|
static function Give_MedicineMaster(out AARAward outAward, const out Array<KFPlayerController> KFPCArray)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
|
|
|
|
For(i = 0; i < KFPCArray.Length; i++)
|
|
|
|
{
|
|
|
|
if(KFPCArray[i].MatchStats != none)
|
|
|
|
{
|
|
|
|
if(KFPCArray[i].MatchStats.TotalAmountHealGiven > outAward.DisplayValue)
|
|
|
|
{
|
|
|
|
outAward.PRI = KFPCArray[i].PlayerReplicationInfo;
|
|
|
|
outAward.DisplayValue = KFPCArray[i].MatchStats.TotalAmountHealGiven;
|
|
|
|
//Gives away award
|
|
|
|
`log(KFPCArray[i].PlayerReplicationInfo.PlayerName @KFPCArray[i].MatchStats.TotalAmountHealGiven, class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//most zed kills
|
|
|
|
static function Give_ZedSlayer(out AARAward outAward, const out Array<KFPlayerController> KFPCArray)
|
|
|
|
{
|
|
|
|
local KFPlayerReplicationInfo KFPRI;
|
|
|
|
local int i;
|
|
|
|
|
|
|
|
For(i = 0; i < KFPCArray.Length; i++)
|
|
|
|
{
|
|
|
|
KFPRI = KFPlayerReplicationInfo(KFPCArray[i].PlayerReplicationInfo);
|
|
|
|
if(KFPRI.Kills > outAward.DisplayValue)
|
|
|
|
{
|
|
|
|
outAward.PRI = KFPRI;
|
|
|
|
outAward.DisplayValue = KFPRI.Kills;
|
|
|
|
`log(KFPCArray[i].PlayerReplicationInfo.PlayerName @KFPRI.Kills, class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//most assists
|
|
|
|
static function Give_Enforcer(out AARAward outAward, const out Array<KFPlayerController> KFPCArray)
|
|
|
|
{
|
|
|
|
local KFplayerReplicationInfo KFPRI;
|
|
|
|
local int i;
|
|
|
|
|
|
|
|
For(i = 0; i < KFPCArray.Length; i++)
|
|
|
|
{
|
|
|
|
KFPRI = KFPlayerReplicationInfo(KFPCArray[i].PlayerReplicationInfo);
|
|
|
|
if(KFPRI.Assists > outAward.DisplayValue)
|
|
|
|
{
|
|
|
|
outAward.PRI = KFPRI;
|
|
|
|
outAward.DisplayValue = KFPRI.Assists;
|
|
|
|
`log(KFPCArray[i].PlayerReplicationInfo.PlayerName @KFPRI.Assists, class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//most damage
|
|
|
|
static function Give_Destroyer(out AARAward outAward, const out Array<KFPlayerController> KFPCArray)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
|
|
|
|
For(i = 0; i < KFPCArray.Length; i++)
|
|
|
|
{
|
|
|
|
if(KFPCArray[i].MatchStats != none)
|
|
|
|
{
|
|
|
|
if(KFPCArray[i].MatchStats.TotalDamageDealt > outAward.DisplayValue)
|
|
|
|
{
|
|
|
|
outAward.PRI = KFPCArray[i].PlayerReplicationInfo;
|
|
|
|
outAward.DisplayValue = KFPCArray[i].MatchStats.TotalDamageDealt;
|
|
|
|
`log(KFPCArray[i].PlayerReplicationInfo.PlayerName @KFPCArray[i].MatchStats.TotalDamageDealt, class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//most large zed kills
|
|
|
|
static function Give_GiantSlayer(out AARAward outAward, const out Array<KFPlayerController> KFPCArray)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
|
|
|
|
For(i = 0; i < KFPCArray.Length; i++)
|
|
|
|
{
|
|
|
|
if(KFPCArray[i].MatchStats != none)
|
|
|
|
{
|
|
|
|
if(KFPCArray[i].MatchStats.TotalLargeZedKills > outAward.DisplayValue)
|
|
|
|
{
|
|
|
|
outAward.PRI = KFPCArray[i].PlayerReplicationInfo;
|
|
|
|
outAward.DisplayValue = KFPCArray[i].MatchStats.TotalLargeZedKills;
|
|
|
|
`log(KFPCArray[i].PlayerReplicationInfo.PlayerName @KFPCArray[i].MatchStats.TotalLargeZedKills, class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//most dosh earned
|
|
|
|
static function Give_MoneyBags(out AARAward outAward, const out Array<KFPlayerController> KFPCArray)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
|
|
|
|
For(i = 0; i < KFPCArray.Length; i++)
|
|
|
|
{
|
|
|
|
if(KFPCArray[i].MatchStats != none)
|
|
|
|
{
|
|
|
|
if(KFPCArray[i].MatchStats.TotalDoshEarned > outAward.DisplayValue)
|
|
|
|
{
|
|
|
|
outAward.PRI = KFPCArray[i].PlayerReplicationInfo;
|
|
|
|
outAward.DisplayValue = KFPCArray[i].MatchStats.TotalDoshEarned;
|
|
|
|
`log(KFPCArray[i].PlayerReplicationInfo.PlayerName @KFPCArray[i].MatchStats.TotalDoshEarned, class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//most head shots
|
|
|
|
static function Give_HeadPopper(out AARAward outAward, const out Array<KFPlayerController> KFPCArray)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
|
|
|
|
For(i = 0; i < KFPCArray.Length; i++)
|
|
|
|
{
|
|
|
|
if(KFPCArray[i].MatchStats != none)
|
|
|
|
{
|
|
|
|
if(KFPCArray[i].MatchStats.TotalHeadShots > outAward.DisplayValue)
|
|
|
|
{
|
|
|
|
outAward.PRI = KFPCArray[i].PlayerReplicationInfo;
|
|
|
|
outAward.DisplayValue = KFPCArray[i].MatchStats.TotalHeadShots;
|
|
|
|
`log(KFPCArray[i].PlayerReplicationInfo.PlayerName @KFPCArray[i].MatchStats.TotalHeadShots, class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Final hit on boss
|
|
|
|
static function Give_Dominator(out AARAward outAward, const out Array<KFPlayerController> KFPCArray)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
For(i = 0; i < KFPCArray.Length; i++)
|
|
|
|
{
|
|
|
|
if(KFPCArray[i].MatchStats != none)
|
|
|
|
{
|
|
|
|
if(KFPCArray[i].MatchStats.bKilledBoss)
|
|
|
|
{
|
|
|
|
outAward.PRI = KFPCArray[i].PlayerReplicationInfo;
|
|
|
|
outAward.DisplayValue = 1;
|
|
|
|
`log(KFPCArray[i].PlayerReplicationInfo.PlayerName @"Killed boss", class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-06-02 20:06:18 +00:00
|
|
|
static function Give_ZedStomper(out AARAward outAward, const out Array<KFPlayerController> KFPCArray)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
for(i = 0; i < KFPCArray.Length; i++)
|
|
|
|
{
|
|
|
|
if(KFPCArray[i].MatchStats != none)
|
|
|
|
{
|
|
|
|
if(KFPCArray[i].MatchStats.TotalStomps > outAward.DisplayValue)
|
|
|
|
{
|
|
|
|
outAward.PRI = KFPCArray[i].PlayerReplicationInfo;
|
|
|
|
outAward.DisplayValue = KFPCArray[i].MatchStats.TotalStomps;
|
|
|
|
`log(KFPCArray[i].PlayerReplicationInfo.PlayerName @KFPCArray[i].MatchStats.TotalStomps, class'EphemeralMatchStats'.default.bShowMatchStatsLogging);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-12-13 15:01:13 +00:00
|
|
|
function ReceiveAwardInfo(byte AwardID, PlayerReplicationInfo PRI, int Value)
|
|
|
|
{
|
|
|
|
TeamAwardList[AwardID].PRI = PRI;
|
|
|
|
TeamAwardList[AwardID].DisplayValue = Value;
|
|
|
|
}
|
|
|
|
|
|
|
|
DefaultProperties
|
|
|
|
{
|
|
|
|
bShowMatchStatsLogging=false
|
|
|
|
|
|
|
|
TeamAwardList(ETA_MedicineMaster)=(TitleIdentifier="MedicineMaster",ValueIdentifier="MedicineMasterValue",IconPath="UI_Award_Team.UI_Award_Team-Healing")
|
|
|
|
TeamAwardList(ETA_ZedSlayer)=(TitleIdentifier="ZedSlayer",ValueIdentifier="ZedSlayerValue",IconPath="UI_Award_Team.UI_Award_Team-Kills")
|
|
|
|
TeamAwardList(ETA_Enforcer)=(TitleIdentifier="Enforcer",ValueIdentifier="EnforcerValue",IconPath="UI_Award_Team.UI_Award_Team-Assists")
|
|
|
|
TeamAwardList(ETA_Destroyer)=(TitleIdentifier="Destroyer",ValueIdentifier="DestroyerValue",IconPath="UI_Award_Team.UI_Award_Team-Damage")
|
|
|
|
TeamAwardList(ETA_GiantSlayer)=(TitleIdentifier="GiantSlayer",ValueIdentifier="GiantSlayerValue",IconPath="UI_Award_Team.UI_Award_Team-Giants")
|
|
|
|
TeamAwardList(ETA_MoneyBags)=(TitleIdentifier="MoneyBags",ValueIdentifier="MoneyBagsValue",IconPath="UI_Award_Team.UI_Award_Team-Dosh")
|
|
|
|
TeamAwardList(ETA_HeadPopper)=(TitleIdentifier="HeadPopper",ValueIdentifier="HeadPopperValue",IconPath="UI_Award_Team.UI_Award_Team-Headshots")
|
|
|
|
TeamAwardList(ETA_Dominator)=(TitleIdentifier="Dominator",ValueIdentifier="DominatorValue",IconPath="UI_Award_Team.UI_Award_Team-BossKO")
|
2021-06-02 20:06:18 +00:00
|
|
|
TeamAwardList(ETA_ZedStomper)=(TitleIdentifier="ZedStomper",ValueIdentifier="ZedStomperValue",IconPath="UI_Award_Team.UI_Award_Team-ZedStomper")
|
2020-12-13 15:01:13 +00:00
|
|
|
//zed awards
|
|
|
|
TeamAwardList(ETA_Carnage)=(TitleIdentifier="Carnage",ValueIdentifier="CarnageValue",IconPath="ui_award_zeds.UI_Award_ZED_RawDmg")
|
|
|
|
TeamAwardList(ETA_Closer)=(TitleIdentifier="Closer",ValueIdentifier="CloserValue",IconPath="ui_award_zeds.UI_Award_ZED_Kills")
|
|
|
|
TeamAwardList(ETA_ComboMaker)=(TitleIdentifier="ComboMaker",ValueIdentifier="ComboMakerValue",IconPath="ui_award_zeds.UI_Award_ZED_Assists")
|
|
|
|
TeamAwardList(ETA_Grabby)=(TitleIdentifier="Grabby",ValueIdentifier="GrabbyValue",IconPath="ui_award_zeds.UI_Award_ZED_CC")
|
|
|
|
TeamAwardList(ETA_ZedSupport)=(TitleIdentifier="ZedSupport",ValueIdentifier="ZedSupportValue",IconPath="ui_award_zeds.UI_Award_ZED_SupportAoE")
|
|
|
|
TeamAwardList(ETA_Zednnihilation)=(TitleIdentifier="Zednnihilation",ValueIdentifier="ZednnihilationValue",IconPath="ui_award_zeds.UI_Award_ZED_MostKills")
|
|
|
|
|
|
|
|
PersonalBestList(EPB_Healing)=(TitleIdentifier="EPB_Healing",ValueIdentifier="EPB_HealingValue",IconPath="UI_Award_PersonalMulti.UI_Award_PersonalMulti-Healing")
|
|
|
|
PersonalBestList(EPB_Kills)=(TitleIdentifier="EPB_Kills",ValueIdentifier="EPB_KillsValue",IconPath="UI_Award_PersonalMulti.UI_Award_PersonalMulti-Kills")
|
|
|
|
PersonalBestList(EPB_Assists)=(TitleIdentifier="EPB_Assists",ValueIdentifier="EPB_AssistsValue",IconPath="UI_Award_PersonalMulti.UI_Award_PersonalMulti-Assists")
|
|
|
|
PersonalBestList(EPB_LargeZedKill)=(TitleIdentifier="EPB_LargeZedKill",ValueIdentifier="EPB_LargeZedKillValue",IconPath="UI_Award_PersonalMulti.UI_Award_PersonalMulti-Giants")
|
|
|
|
PersonalBestList(EPB_Dosh)=(TitleIdentifier="EPB_Dosh",ValueIdentifier="EPB_DoshValue",IconPath="UI_Award_PersonalMulti.UI_Award_PersonalMulti-Dosh")
|
|
|
|
PersonalBestList(EPB_HeadShots)=(TitleIdentifier="EPB_HeadShots",ValueIdentifier="EPB_HeadShotsValue",IconPath="UI_Award_PersonalMulti.UI_Award_PersonalMulti-Headshots")
|
|
|
|
PersonalBestList(EPB_KnifeKills)=(TitleIdentifier="EPB_KnifeKills",ValueIdentifier="EPB_KnifeKillsValue",IconPath="UI_Award_PersonalSolo.UI_Award_PersonalSolo-Knife")
|
|
|
|
PersonalBestList(EPB_PistolKills)=(TitleIdentifier="EPB_PistolKills",ValueIdentifier="EPB_PistolKillsValue",IconPath="UI_Award_PersonalSolo.UI_Award_PersonalSolo-Pistol")
|
|
|
|
PersonalBestList(EPB_DoorWelding)=(TitleIdentifier="EPB_DoorWelding",ValueIdentifier="EPB_DoorWeldingValue",IconPath="ui_weaponselect_tex.UI_WeaponSelect_Welder")
|
2021-06-02 20:06:18 +00:00
|
|
|
PersonalBestList(EPB_ZedStomps)=(TitleIdentifier="EPB_ZedStomps",ValueIdentifier="EPB_ZedStompsValue",IconPath="UI_Award_PersonalSolo.UI_Award_PersonalSolo-ZedStomper")
|
2020-12-13 15:01:13 +00:00
|
|
|
}
|