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KF2-Dev-Scripts/IpDrv/Classes/MCPBase.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* Provides a base class for commonly needed MCP functions
*/
class MCPBase extends McpServiceBase
native
abstract
inherits(FTickableObject)
config(Engine);
cpptext
{
// FTickableObject interface
/**
* Returns whether it is okay to tick this object. E.g. objects being loaded in the background shouldn't be ticked
* till they are finalized and unreachable objects cannot be ticked either.
*
* @return TRUE if tickable, FALSE otherwise
*/
virtual UBOOL IsTickable() const
{
// We cannot tick objects that are unreachable or are in the process of being loaded in the background.
return !HasAnyFlags( RF_Unreachable | RF_AsyncLoading );
}
/**
* Used to determine if an object should be ticked when the game is paused.
*
* @return always TRUE as networking needs to be ticked even when paused
*/
virtual UBOOL IsTickableWhenPaused() const
{
return TRUE;
}
/**
* Needs to be overridden by child classes
*
* @param ignored
*/
virtual void Tick(FLOAT)
{
check(0 && "Implement this in child classes");
}
}