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KF2-Dev-Scripts/UnrealEd/Classes/TerrainEditOptions.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
//=============================================================================
// TerrainEditOptions
//
// A configuration class that holds information for the setup of TerrainEditing.
// Supplied so that the editor 'remembers' the last setup the user had.
//=============================================================================
class TerrainEditOptions extends Object
hidecategories(Object)
config(EditorUserSettings)
native;
// TerrainEdit
var(Options) config int Solid1_Strength;
var(Options) config int Solid1_Radius;
var(Options) config int Solid1_Falloff;
var(Options) config int Solid2_Strength;
var(Options) config int Solid2_Radius;
var(Options) config int Solid2_Falloff;
var(Options) config int Solid3_Strength;
var(Options) config int Solid3_Radius;
var(Options) config int Solid3_Falloff;
var(Options) config int Solid4_Strength;
var(Options) config int Solid4_Radius;
var(Options) config int Solid4_Falloff;
var(Options) config int Solid5_Strength;
var(Options) config int Solid5_Radius;
var(Options) config int Solid5_Falloff;
var(Options) config int Noisy1_Strength;
var(Options) config int Noisy1_Radius;
var(Options) config int Noisy1_Falloff;
var(Options) config int Noisy2_Strength;
var(Options) config int Noisy2_Radius;
var(Options) config int Noisy2_Falloff;
var(Options) config int Noisy3_Strength;
var(Options) config int Noisy3_Radius;
var(Options) config int Noisy3_Falloff;
var(Options) config int Noisy4_Strength;
var(Options) config int Noisy4_Radius;
var(Options) config int Noisy4_Falloff;
var(Options) config int Noisy5_Strength;
var(Options) config int Noisy5_Radius;
var(Options) config int Noisy5_Falloff;
var(Options) config int Current_Tool;
var(Options) config int Current_Brush;
var(Options) config int Current_Strength;
var(Options) config int Current_Radius;
var(Options) config int Current_Falloff;
var(Options) config bool bSoftSelectEnabled;
var(Options) config bool bConstrainedEditing;
var(Options) config int Current_MirrorFlag;
var(Options) config int SliderRange_Low_Strength;
var(Options) config int SliderRange_High_Strength;
var(Options) config int SliderRange_Low_Radius;
var(Options) config int SliderRange_High_Radius;
var(Options) config int SliderRange_Low_Falloff;
var(Options) config int SliderRange_High_Falloff;
// TerrainLayerBrowser
var(Options) config bool bShowDecoarationMeshes;
var(Options) config color TerrainLayerBrowser_BackgroundColor;
var(Options) config color TerrainLayerBrowser_BackgroundColor2;
var(Options) config color TerrainLayerBrowser_BackgroundColor3;
var(Options) config color TerrainLayerBrowser_SelectedColor;
var(Options) config color TerrainLayerBrowser_SelectedColor2;
var(Options) config color TerrainLayerBrowser_SelectedColor3;
var(Options) config color TerrainLayerBrowser_BorderColor;
defaultproperties
{
}