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KF2-Dev-Scripts/UDKBase/classes/UDKTeamPlayerStart.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class UDKTeamPlayerStart extends PlayerStart
native;
cpptext
{
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
virtual void Spawned();
}
// Players on different teams are not spawned in areas with the
// same TeamNumber unless there are more teams in the level than
// team numbers.
var() byte TeamNumber; // what team can spawn at this start
// sprites used for this actor in the editor, depending on which team it's on
var editoronly array<Texture2D> TeamSprites;