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KF2-Dev-Scripts/KFGame/Classes/KFSM_RangedAttack.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFSM_RangedAttack
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2018 Tripwire Interactive LLC
//=============================================================================
class KFSM_RangedAttack extends KFSM_PlaySingleAnim
abstract;
var array<Name> AnimNames;
/** Offsets for firing fireballs. */
var array<vector> FireOffsets;
/** Set once each time move is invoked */
var transient protected vector FireOffset;
static function byte PackFlagsBase(KFPawn P)
{
return Rand(default.AnimNames.Length);
}
protected function bool InternalCanDoSpecialMove()
{
// Case for player-controlled Husk
if (KFPOwner.IsHumanControlled())
{
return KFPOwner.IsCombatCapable();
}
if (AIOwner == none || AIOwner.MyKFPawn == none || AIOwner.Enemy == none)
{
return false;
}
if (!KFPOwner.IsCombatCapable())
{
return false;
}
// Make sure we have line of sight
if (!AIOwner.DirectProjectileFireBehavior.IsThereClearDirectFireAttackLaneFromGivenLoc(PawnOwner.Location, AIOwner.Enemy))
{
return false;
}
return super.InternalCanDoSpecialMove();
}
function vector GetFireOffset()
{
return FireOffset;
}
function SpecialMoveStarted(bool bForced, name PrevMove)
{
super.SpecialMoveStarted(bForced, PrevMove);
SetLockPawnRotation(false);
if (AIOwner != none)
{
AIOwner.AIZeroMovementVariables();
}
}
function PlayAnimation()
{
local int AnimNum;
AnimNum = Clamp(KFPOwner.SpecialMoveFlags, 0, AnimNames.Length);
AnimName = AnimNames[AnimNum];
FireOffset = FireOffsets[AnimNum];
super.PlayAnimation();
}
function SpecialMoveEnded(Name PrevMove, Name NextMove)
{
super.SpecialMoveEnded(PrevMove, NextMove);
SetLockPawnRotation(false);
}
defaultproperties
{
bDisableSteering=false
bDisableMovement=true
bCanBeInterrupted=true
}