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KF2-Dev-Scripts/KFGame/Classes/KFGfxPopup_Gamma.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFGFxPopup_Gamma
//=============================================================================
// Class Description
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Author 1/10/2014
//=============================================================================
class KFGFxPopup_Gamma extends KFGFxObject_Popup;
//@HSL_MOD_BEGIN - amiller 5/25/2016 - Adding support to save extra data into profile settings
`include(KFProfileSettings.uci);
//@HSL_MOD_END
var GFxObject GammaSlider;
var string GammaImagePath;
function InitializePopup( KFGFxMoviePlayer_Manager InManager )
{
local float GammaMult;
Super.InitializePopup(InManager);
GammaSlider = GetObject("mainSlider");
if(Manager.CachedProfile != none)
{
Manager.CachedProfile.GetProfileSettingValueFloat(KFID_GammaMultiplier, GammaMult);
}
`if (`notdefined(FINAL_RELEASE))
else if(class'WorldInfo'.static.IsPlayInEditor())
{
GammaMult = class'KFGameEngine'.default.DefaultGammaMult;
}
`endif
// Multiplying by 100 so we can go 0-100 with a snapInterval of 1 for consistency. HSL_BB
GammaSlider.SetFloat("value", GammaMult*100);
SetString("imagePath", "img://"$GammaImagePath);
Manager.bEnableGammaCorrection = true;
Manager.RefreshViewportFlags();
}
event OnClosed()
{
Super.OnClosed();
Manager.bEnableGammaCorrection = false;
Manager.RefreshViewportFlags();
Manager.SaveConfig();
}
function SetGamma( float GammaValue )
{
local KFGameEngine KFGE;
KFGE = KFGameEngine(Class'Engine'.static.GetEngine());
KFGE.GammaMultiplier = GammaValue;
KFGE.SaveConfig();
class'KFGameEngine'.static.SetGamma( GammaValue );
//class'KFGameEngine'.default.GammaMultiplier = GammaValue;
Manager.CachedProfile.SetProfileSettingValueFloat(KFID_GammaMultiplier, GammaValue);
Manager.CachedProfile.SetProfileSettingValueInt(KFID_SetGamma, 1);
class'KFGameEngine'.static.StaticSaveConfig();
}
function ResetGamma()
{
local float DefaultGamma;
local KFGameEngine KFGE;
//@HSL_MOD_BEGIN - amiller 5/25/2016 - Adding support to save extra data into profile settings
DefaultGamma = Manager.CachedProfile.GetDefaultFloat(KFID_GammaMultiplier);
// Multiplying by 100 so we can go 0-100 with a snapInterval of 1 for consistency. HSL_BB
GammaSlider.SetFloat("value", DefaultGamma*100);
`log("RESET GAMME: DefaultGamma-" @DefaultGamma @"Slider Value -" @(DefaultGamma * 100));
KFGE = KFGameEngine(Class'Engine'.static.GetEngine());
KFGE.GammaMultiplier = DefaultGamma;
KFGE.SaveConfig();
Manager.CachedProfile.SetProfileSettingValueFloat(KFID_GammaMultiplier, DefaultGamma);
class'KFGameEngine'.static.SetGamma( DefaultGamma );
//class'KFGameEngine'.default.GammaMultiplier = DefaultGamma;
//@HSL_MOD_END
class'KFGameEngine'.static.StaticSaveConfig();
}
function Callback_ClosedPopup()
{
Manager.bSetGamma = true;
Manager.CachedProfile.Save( GetLP().ControllerId );
//@SABER_EGS_BEGIN
ClosePopUp();
//@SABER_EGS_END
}
function Callback_GammaChanged( float NewGamma )
{
// Dividing by 100 so we can go 0-100 with a snapInterval of 1 for consistency. HSL_BB
SetGamma( NewGamma/100 );
}
function Callback_DefaultGamma()
{
ResetGamma();
}
defaultproperties
{
GammaImagePath="UI_GammaPopup_TEX.KF2_Brightess_Calibration"
}