18 lines
796 B
Ucode
18 lines
796 B
Ucode
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//=============================================================================
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// KFEmit_CameraEffect
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//=============================================================================
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// Base class for emitters which should be attached to the camera
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// e.g. blood effects across the screen
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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// - Matt "Squirrlz" Farber
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//=============================================================================
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class KFEmit_CameraEffect extends EmitterCameraLensEffectBase
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abstract;
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defaultproperties
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{
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// Camera lens effects are updated after FOV is changed, so it's safe to run this code during our async work
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TickGroup=TG_DuringAsyncWork
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}
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