141 lines
3.7 KiB
Ucode
141 lines
3.7 KiB
Ucode
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//-----------------------------------------------------------
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//
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// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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//-----------------------------------------------------------
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class DebugCameraHUD extends HUD
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config(Game);
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/** When true the debug text is drawn. This is passed through from CheatManager's ToggleDebugCamera exec function. */
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var bool bDrawDebugText;
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simulated event PostBeginPlay()
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{
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super.PostBeginPlay();
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}
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function bool DisplayMaterials( float X, out float Y, float DY, MeshComponent MeshComp )
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{
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local int MaterialIndex;
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local bool bDisplayedMaterial;
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local MaterialInterface Material;
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bDisplayedMaterial = false;
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if ( MeshComp != None )
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{
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for ( MaterialIndex = 0; MaterialIndex < MeshComp.GetNumElements(); ++MaterialIndex )
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{
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Material = MeshComp.GetMaterial(MaterialIndex);
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if ( Material != None )
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{
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Y += DY;
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Canvas.SetPos( X + DY, Y );
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Canvas.DrawText("Material: '" $ Material.Name $ "'" );
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bDisplayedMaterial = true;
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}
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}
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}
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return bDisplayedMaterial;
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}
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event PostRender()
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{
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local DebugCameraController DCC;
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local float xl,yl,X,Y;
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local String MyText;
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local vector CamLoc, ZeroVec;
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local rotator CamRot;
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local TraceHitInfo HitInfo;
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local Actor HitActor;
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local MeshComponent MeshComp;
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local vector HitLoc, HitNormal;
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local bool bFoundMaterial;
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super.PostRender();
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DCC = DebugCameraController( PlayerOwner );
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if( DCC != none && bDrawDebugText )
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{
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Canvas.SetDrawColor(0, 0, 255, 255);
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MyText = "DebugCameraHUD";
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Canvas.Font = class'Engine'.Static.GetSmallFont();
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Canvas.StrLen(MyText, XL, YL);
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X = Canvas.SizeX * 0.05f;
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Y = YL;//*1.67;
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YL += 2*Y;
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Canvas.SetPos( X, YL);
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Canvas.DrawText(MyText, true);
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Canvas.SetDrawColor(128, 128, 128, 255);
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//DCC.GetPlayerViewPoint( CamLoc, CamRot );
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CamLoc = DCC.PlayerCamera.CameraCache.POV.Location;
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CamRot = DCC.PlayerCamera.CameraCache.POV.Rotation;
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YL += Y;
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Canvas.SetPos(X,YL);
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Canvas.DrawText("CamLoc:" $ CamLoc @ "CamRot:" $ CamRot );
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HitActor = Trace(HitLoc, HitNormal, vector(camRot) * 5000 * 20 + CamLoc, CamLoc, true, ZeroVec, HitInfo);
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if( HitActor != None)
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{
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YL += Y;
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Canvas.SetPos(X,YL);
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Canvas.DrawText("HitLoc:" $ HitLoc @ "HitNorm:" $ HitNormal );
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YL += Y;
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Canvas.SetPos(X,YL);
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Canvas.DrawText("HitDist:" @ VSize(CamLoc - HitLoc) );
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YL += Y;
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Canvas.SetPos(X,YL);
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Canvas.DrawText("HitActor: '" $ HitActor.Name $ "'" );
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YL += Y;
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Canvas.SetPos(X,YL);
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Canvas.DrawText("PhysMat: '" $ HitInfo.PhysMaterial $ "'" );
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bFoundMaterial = false;
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if ( HitInfo.Material != None )
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{
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YL += Y;
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Canvas.SetPos(X + Y,YL);
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Canvas.DrawText("Material:" $ HitInfo.Material.Name );
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bFoundMaterial = true;
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}
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else if ( HitInfo.HitComponent != None )
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{
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bFoundMaterial = DisplayMaterials( X, YL, Y, MeshComponent(HitInfo.HitComponent) );
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}
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else
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{
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foreach HitActor.AllOwnedComponents( class'MeshComponent', MeshComp )
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{
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bFoundMaterial = bFoundMaterial || DisplayMaterials( X, YL, Y, MeshComp );
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}
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}
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if ( bFoundMaterial == false )
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{
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YL += Y;
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Canvas.SetPos( X + Y, YL );
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Canvas.DrawText("Material: NONE" );
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}
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DrawDebugLine( HitLoc, HitLoc+HitNormal*30, 255,255,1255 );
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}
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else
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{
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YL += Y;
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Canvas.SetPos(X,YL);
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Canvas.DrawText( "Not trace hit" );
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}
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if ( DCC.bShowSelectedInfo == true && DCC.SelectedActor != None )
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{
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YL += Y;
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Canvas.SetPos( X, YL );
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Canvas.DrawText( "Selected actor: '" $ DCC.SelectedActor.Name $ "'" );
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DisplayMaterials( X, YL, Y, MeshComponent(DCC.SelectedComponent) );
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}
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}
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}
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DefaultProperties
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{
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bHidden=false
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}
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