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KF2-Dev-Scripts/Engine/Classes/SeqEvent_SequenceActivated.uc

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2020-12-13 15:01:13 +00:00
/**
* Activated once a sequence is activated by another operation.
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqEvent_SequenceActivated extends SequenceEvent
native(Sequence);
cpptext
{
#if WITH_EDITOR
protected:
FString GetDisplayTitle() const;
#endif
public:
virtual void OnCreated();
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
UBOOL CheckActivateSimple();
}
/** Text label to use on the sequence input link */
var() string InputLabel;
defaultproperties
{
ObjName="Sequence Activated"
InputLabel="In"
bPlayerOnly=false
MaxTriggerCount=0
}