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KF2-Dev-Scripts/Engine/Classes/SeqAct_MultiLevelStreaming.uc

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2020-12-13 15:01:13 +00:00
/**
* SeqAct_MultiLevelStreaming
*
* Kismet action exposing loading and unloading of multiple levels at once.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_MultiLevelStreaming extends SeqAct_LevelStreamingBase
native(Sequence);
struct native LevelStreamingNameCombo
{
/** Cached LevelStreaming object that is going to be loaded/ unloaded on request. */
var const LevelStreaming Level;
/** LevelStreaming object name. */
var() const Name LevelName;
};
/** Array of levels to load/ unload */
var() array<LevelStreamingNameCombo> Levels;
/** Should any levels not contained in Levels be unloaded? */
var() bool bUnloadAllOtherLevels;
var transient bool bStatusIsOk;
cpptext
{
void Activated();
UBOOL UpdateOp(FLOAT DeltaTime);
virtual void UpdateStatus();
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
#if WITH_EDITOR
virtual void DrawExtraInfo(FCanvas* Canvas, const FVector& BoxCenter);
#endif
};
defaultproperties
{
ObjName="Stream Levels"
}