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KF2-Dev-Scripts/Engine/Classes/ParticleModuleVelocity_Seeded.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleVelocity_Seeded extends ParticleModuleVelocity
native(Particle)
editinlinenew
hidecategories(Object);
/** The random seed(s) to use for looking up values in StartLocation */
var(RandomSeed) ParticleRandomSeedInfo RandomSeedInfo;
cpptext
{
/**
* Called on a particle when it is spawned.
*
* @param Owner The emitter instance that spawned the particle
* @param Offset The payload data offset for this module
* @param SpawnTime The spawn time of the particle
*/
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
/**
* Returns the number of bytes the module requires in the emitters 'per-instance' data block.
*
* @param Owner The FParticleEmitterInstance that 'owns' the particle.
*
* @return UINT The number of bytes the module needs per emitter instance.
*/
virtual UINT RequiredBytesPerInstance(FParticleEmitterInstance* Owner = NULL);
/**
* Allows the module to prep its 'per-instance' data block.
*
* @param Owner The FParticleEmitterInstance that 'owns' the particle.
* @param InstData Pointer to the data block for this module.
*/
virtual UINT PrepPerInstanceBlock(FParticleEmitterInstance* Owner, void* InstData);
/**
* Retrieve the random seed info for this module.
*
* @return FParticleRandomSeedInfo* The random seed info; NULL if not supported
*/
virtual FParticleRandomSeedInfo* GetRandomSeedInfo()
{
return &RandomSeedInfo;
}
/**
* Called when an emitter instance is looping...
*
* @param Owner The emitter instance that owns this module
*/
virtual void EmitterLoopingNotify(FParticleEmitterInstance* Owner);
}
defaultproperties
{
bSpawnModule=true
bSupportsRandomSeed=true
bRequiresLoopingNotification=true
}