38 lines
1.0 KiB
Ucode
38 lines
1.0 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleRotationOverLifetime extends ParticleModuleRotationBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/**
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* The rotation of the particle (1.0 = 360 degrees).
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* The value is retrieved using the RelativeTime of the particle.
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*/
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var(Rotation) rawdistributionfloat RotationOverLife;
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/**
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* If TRUE, the particle rotation is multiplied by the value retrieved from RotationOverLife.
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* If FALSE, the particle rotation is incremented by the value retrieved from RotationOverLife.
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*/
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var(Rotation) bool Scale;
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cpptext
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{
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virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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}
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defaultproperties
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{
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bSpawnModule=false
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bUpdateModule=true
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Begin Object Class=DistributionFloatConstantCurve Name=DistributionRotOverLife
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End Object
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RotationOverLife=(Distribution=DistributionRotOverLife)
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// Setting to true to support existing modules...
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Scale=true
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}
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