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KF2-Dev-Scripts/Engine/Classes/ModelComponent.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ModelComponent extends PrimitiveComponent
native
noexport;
/** These mirror the C++ side properties. I'm making a class here so
ModelComponent will get the defaultprops from the PrimitiveComponent base class */
var transient native const noexport object Model;
var transient native const noexport int ZoneIndex;
var transient native const noexport int ComponentIndex; // (note that this is a WORD in C++, but alignment will make everything line up okay)
var transient native const noexport array<pointer> Nodes;
var transient native const noexport array<pointer> Elements;
defaultproperties
{
`if(`__TW_LIGHTING_MODIFICATIONS_) // Custom lighting channel implementation
LightingChannels=(Indoor=TRUE,bInitialized=TRUE)
`else
LightingChannels=(BSP=TRUE,bInitialized=TRUE)
`endif
CastShadow=TRUE
bAcceptsLights=TRUE
bAcceptsStaticDecals=TRUE
bAcceptsDecals=TRUE
bUsePrecomputedShadows=TRUE
bUseAsOccluder=TRUE
}