49 lines
1.3 KiB
Ucode
49 lines
1.3 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class MaterialExpressionDepthOfFieldFunction extends MaterialExpression
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native(Material);
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enum EDepthOfFieldFunctionValue
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{
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TDOF_NearAndFarMask, // 0:in Focus .. 1:Near or Far
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TDOF_NearMask, // 0:in Focus or Far .. 1:Near
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TDOF_FarMask // 0:in Focus or Near .. 1:Far
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};
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/** Determines the mapping place to use on the terrain. */
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var() EDepthOfFieldFunctionValue FunctionValue;
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/** usually nothing or PixelDepth */
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var ExpressionInput Depth;
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cpptext
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{
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/**
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* Compile this expression with the given compiler.
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*
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* @return INT The code index for this expression.
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*/
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virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
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/**
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* Returns the text to display on the material expression (in the material editor).
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*
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* @return FString The text to display.
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*/
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virtual FString GetCaption() const;
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/**
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* Replaces references to the passed in expression with references to a different expression or NULL.
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* @param OldExpression Expression to find reference to.
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* @param NewExpression Expression to replace reference with.
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*/
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virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
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}
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defaultproperties
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{
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MenuCategories(0)="Utility"
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}
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