1
0
KF2-Dev-Scripts/Engine/Classes/InterpTrackFloatBase.uc

64 lines
2.3 KiB
Ucode
Raw Permalink Normal View History

2020-12-13 15:01:13 +00:00
class InterpTrackFloatBase extends InterpTrack
native(Interpolation)
abstract;
/**
* InterpTrackFloatBase
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
cpptext
{
// UObject interface
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
// InterpTrack interface
virtual INT GetNumKeyframes() const;
virtual void GetTimeRange(FLOAT& StartTime, FLOAT& EndTime) const;
virtual FLOAT GetTrackEndTime() const;
virtual FLOAT GetKeyframeTime(INT KeyIndex) const;
virtual INT SetKeyframeTime(INT KeyIndex, FLOAT NewKeyTime, UBOOL bUpdateOrder=true);
virtual void RemoveKeyframe(INT KeyIndex);
virtual INT DuplicateKeyframe(INT KeyIndex, FLOAT NewKeyTime);
virtual UBOOL GetClosestSnapPosition(FLOAT InPosition, TArray<INT> &IgnoreKeys, FLOAT& OutPosition);
virtual FColor GetKeyframeColor(INT KeyIndex) const;
// FCurveEdInterface interface
virtual INT GetNumKeys();
virtual INT GetNumSubCurves() const;
virtual FLOAT GetKeyIn(INT KeyIndex);
virtual FLOAT GetKeyOut(INT SubIndex, INT KeyIndex);
virtual void GetInRange(FLOAT& MinIn, FLOAT& MaxIn);
virtual void GetOutRange(FLOAT& MinOut, FLOAT& MaxOut);
virtual BYTE GetKeyInterpMode(INT KeyIndex);
virtual void GetTangents(INT SubIndex, INT KeyIndex, FLOAT& ArriveTangent, FLOAT& LeaveTangent);
virtual FLOAT EvalSub(INT SubIndex, FLOAT InVal);
virtual INT CreateNewKey(FLOAT KeyIn);
virtual void DeleteKey(INT KeyIndex);
virtual INT SetKeyIn(INT KeyIndex, FLOAT NewInVal);
virtual void SetKeyOut(INT SubIndex, INT KeyIndex, FLOAT NewOutVal);
virtual void SetKeyInterpMode(INT KeyIndex, EInterpCurveMode NewMode);
virtual void SetTangents(INT SubIndex, INT KeyIndex, FLOAT ArriveTangent, FLOAT LeaveTangent);
/** Returns TRUE if this curve uses legacy tangent/interp algorithms and may be 'upgraded' */
virtual UBOOL UsingLegacyInterpMethod() const;
/** 'Upgrades' this curve to use the latest tangent/interp algorithms (usually, will 'bake' key tangents.) */
virtual void UpgradeInterpMethod();
}
/** Actually track data containing keyframes of float as it varies over time. */
var InterpCurveFloat FloatTrack;
/** Tension of curve, used for keypoints using automatic tangents. */
var() float CurveTension;
defaultproperties
{
TrackTitle="Generic Float Track"
CurveTension=0.0
}