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KF2-Dev-Scripts/UnrealEd/Classes/SheetBuilder.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
//=============================================================================
// SheetBuilder: Builds a simple sheet.
//=============================================================================
class SheetBuilder
extends BrushBuilder;
var() int X <ClampMin=1>;
var() int Y <ClampMin=1>;
var() int XSegments <ClampMin=1 | ClampMax=100 | UIMin=1 | UIMax=20>;
var() int YSegments <ClampMin=1 | ClampMax=100 | UIMin=1 | UIMax=20>;
var() enum ESheetAxis
{
AX_Horizontal,
AX_XAxis,
AX_YAxis,
} Axis;
var() name GroupName;
event bool Build()
{
local int i, j, XStep, YStep, count;
if( Y<=0 || X<=0 || XSegments<=0 || YSegments<=0 )
return BadParameters();
BeginBrush( false, GroupName );
XStep = X/XSegments;
YStep = Y/YSegments;
count = 0;
for( i = 0 ; i < XSegments ; i++ )
{
for( j = 0 ; j < YSegments ; j++ )
{
if( Axis==AX_Horizontal )
{
Vertex3f( (i*XStep)-X/2, (j*YStep)-Y/2, 0 );
Vertex3f( (i*XStep)-X/2, ((j+1)*YStep)-Y/2, 0 );
Vertex3f( ((i+1)*XStep)-X/2, ((j+1)*YStep)-Y/2, 0 );
Vertex3f( ((i+1)*XStep)-X/2, (j*YStep)-Y/2, 0 );
}
else if( Axis==AX_XAxis )
{
Vertex3f( 0, (i*XStep)-X/2, (j*YStep)-Y/2 );
Vertex3f( 0, (i*XStep)-X/2, ((j+1)*YStep)-Y/2 );
Vertex3f( 0, ((i+1)*XStep)-X/2, ((j+1)*YStep)-Y/2 );
Vertex3f( 0, ((i+1)*XStep)-X/2, (j*YStep)-Y/2 );
}
else
{
Vertex3f( (i*XStep)-X/2, 0, (j*YStep)-Y/2 );
Vertex3f( (i*XStep)-X/2, 0, ((j+1)*YStep)-Y/2 );
Vertex3f( ((i+1)*XStep)-X/2, 0, ((j+1)*YStep)-Y/2 );
Vertex3f( ((i+1)*XStep)-X/2, 0, (j*YStep)-Y/2 );
}
Poly4i(+1,count,count+1,count+2,count+3,'Sheet',true);
count = GetVertexCount();
}
}
return EndBrush();
}
defaultproperties
{
X=256
Y=256
XSegments=1
YSegments=1
Axis=AX_Horizontal
GroupName=Sheet
BitmapFilename="Btn_Sheet"
ToolTip="BrushBuilderName_Sheet"
}