106 lines
3.5 KiB
Ucode
106 lines
3.5 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*
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* Visualizes the movement of players through the map as a series of lines
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*/
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class PlayerMovementVisualizer extends GameStatsVisualizer
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native(GameStats)
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config(Editor);
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/** Array of drawing properties per stat type setup in .ini */
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struct native PlayerMovementStatDrawingProperties
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{
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var string PawnClassName; //Name of the pawn type (checked as a substring so CogMarcus works for CogMarcusMP as well)
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var string SpriteName; //Name of the sprite resource
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var Texture2D StatSprite; //Actual sprite texture
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};
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/** Atomic position/rotation entry at a given time */
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struct native PosEntry
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{
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var float Time;
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var vector Position;
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var rotator Rotation;
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};
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/** String of player positions defining a contiguous movement in game */
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struct native MovementSegment
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{
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var array<PosEntry> Positions;
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};
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/** A given player's movement throughout the entire data set */
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struct native PlayerMovement
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{
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var int PlayerIndex;
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var string PlayerName;
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var array<MovementSegment> Segments;
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var Texture2D StatSprite; //sprite assigned to head of movement
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//Held for sorting at the end then emptied
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var array<PosEntry> TempPositions;
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};
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cpptext
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{
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/** Given a chance to initialize */
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virtual void Init();
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/** Reset the visualizer to initial state */
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virtual void Reset();
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/**
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* Draws all players with unique color within the given time period
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* taking into account time/space jumps
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* @param View - the view being drawn in
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* @param PDI - draw interface for primitives
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* @param ViewportType - type of viewport being draw (perspective, ortho)
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*/
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virtual void Visualize(const FSceneView* View, class FPrimitiveDrawInterface* PDI, ELevelViewportType ViewportType);
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/** Called before any database entries are given to the visualizer */
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virtual void BeginVisiting();
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/** Called at the end of database entry traversal, returns success or failure */
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virtual UBOOL EndVisiting();
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/** Returns the number of data points the visualizer is actively working with */
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virtual INT GetVisualizationSetCount() const;
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/**
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* Retrieve some metadata about an event
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* @param EventIndex - some visualizer relative index about the data to get metadata about
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* @param MetadataString - return string containing information about the event requested
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*/
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virtual void GetMetadata(INT EventIndex, FString& MetadataString);
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/**
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* Return the drawing properties defined for the given player
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* @param PawnClassName - Name of the pawn spawned
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*/
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const FPlayerMovementStatDrawingProperties& GetDrawingProperties(const FString& PawnClassName);
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/** Called when a hitproxy belonging to this visualizer is triggered */
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virtual void HandleHitProxy(struct HGameStatsHitProxy* HitProxy);
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/** Player locations during the game are stored as PlayerIntEntries */
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virtual void Visit(class PlayerIntEntry* Entry);
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/** Player spawns reveal the pawn class in use so we can choose a sprite */
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virtual void Visit(class PlayerSpawnEntry* Entry);
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/** Create or find a given player entry by index */
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FPlayerMovement& CreateOrFindPlayerEntry(INT PlayerIndex, const FString& PlayerName);
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}
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/** All data to be drawn by this visualizer */
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var array<PlayerMovement> Players;
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/** Metadata to help draw the statistics */
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var const config array<PlayerMovementStatDrawingProperties> DrawingProperties;
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defaultproperties
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{
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FriendlyName="Player Movement Visualizer"
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}
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