94 lines
2.3 KiB
Ucode
94 lines
2.3 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*
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* visualizes genericparamlistentries
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*/
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class GenericParamlistVisualizer extends GameStatsVisualizer
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native(GameStats)
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config(Editor);
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struct native Line
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{
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var Vector LineStart;
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var Vector LineEnd;
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var LinearColor LineColor;
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var float Thickness;
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};
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struct native DrawBox
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{
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var Vector BoxLoc;
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var Vector Extent;
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var Color BoxColor;
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};
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`if(`__TW_)
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struct native DrawSphere
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{
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var Vector SphereLoc;
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var float Radius;
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var Color SphereColor;
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};
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`endif
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struct native DrawAtom
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{
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var array<Line> Lines;
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var array<DrawBox> Boxes;
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`if(`__TW_)
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var array<DrawSphere> Spheres;
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`endif
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var string ShortName;
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var string LongName;
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var Texture2D Sprite;
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var vector Loc;
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var LinearColor Color;
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};
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cpptext
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{
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/** Given a chance to initialize */
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virtual void Init();
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/** Reset the visualizer to initial state */
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virtual void Reset();
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/**
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* Draws all players with unique color within the given time period
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* taking into account time/space jumps
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* @param View - the view being drawn in
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* @param PDI - draw interface for primitives
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* @param ViewportType - type of viewport being draw (perspective, ortho)
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*/
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virtual void Visualize(const FSceneView* View, class FPrimitiveDrawInterface* PDI, ELevelViewportType ViewportType);
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/** Called before any database entries are given to the visualizer */
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virtual void BeginVisiting();
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/** Called at the end of database entry traversal, returns success or failure */
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virtual UBOOL EndVisiting();
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/** Returns the number of data points the visualizer is actively working with */
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virtual INT GetVisualizationSetCount() const;
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/**
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* Retrieve some metadata about an event
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* @param EventIndex - some visualizer relative index about the data to get metadata about
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* @param MetadataString - return string containing information about the event requested
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*/
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virtual void GetMetadata(INT EventIndex, FString& MetadataString);
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/** Called when a hitproxy belonging to this visualizer is triggered */
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virtual void HandleHitProxy(struct HGameStatsHitProxy* HitProxy);
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virtual void Visit(class GenericParamListEntry* Entry);
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}
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var array<DrawAtom> DrawAtoms;
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var Texture2D DatumSprite;
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defaultproperties
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{
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FriendlyName="Generic Visualizer (for debug stats mostly)"
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}
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