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KF2-Dev-Scripts/UnrealEd/Classes/CascadeOptions.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
//=============================================================================
// CascadeOptions
//
// A configuration class that holds information for the setup of Cascade.
// Supplied so that the editor 'remembers' the last setup the user had.
//=============================================================================
class CascadeOptions extends Object
hidecategories(Object)
config(EditorUserSettings)
native;
var(Options) config bool bShowModuleDump;
var(Options) config color BackgroundColor;
var(Options) config bool bUseSubMenus;
var(Options) config bool bUseSpaceBarReset;
var(Options) config bool bUseSpaceBarResetInLevel;
var(Options) config color Empty_Background;
var(Options) config color Emitter_Background;
var(Options) config color Emitter_Unselected;
var(Options) config color Emitter_Selected;
var(Options) config color ModuleColor_General_Unselected;
var(Options) config color ModuleColor_General_Selected;
var(Options) config color ModuleColor_TypeData_Unselected;
var(Options) config color ModuleColor_TypeData_Selected;
var(Options) config color ModuleColor_Beam_Unselected;
var(Options) config color ModuleColor_Beam_Selected;
var(Options) config color ModuleColor_Trail_Unselected;
var(Options) config color ModuleColor_Trail_Selected;
var(Options) config color ModuleColor_Spawn_Unselected;
var(Options) config color ModuleColor_Spawn_Selected;
var(Options) config color ModuleColor_Required_Unselected;
var(Options) config color ModuleColor_Required_Selected;
var(Options) config color ModuleColor_Event_Unselected;
var(Options) config color ModuleColor_Event_Selected;
var(Options) config bool bShowGrid;
var(Options) config color GridColor_Hi;
var(Options) config color GridColor_Low;
var(Options) config float GridPerspectiveSize;
var(Options) config bool bShowParticleCounts;
var(Options) config bool bShowParticleEvents;
var(Options) config bool bShowParticleTimes;
var(Options) config bool bShowParticleDistance;
var(Options) config bool bShowParticleMemory;
var(Options) config float ParticleMemoryUpdateTime;
var(Options) config bool bShowFloor;
var(Options) config string FloorMesh;
var(Options) config vector FloorPosition;
var(Options) config rotator FloorRotation;
var(Options) config float FloorScale;
var(Options) config vector FloorScale3D;
var(Options) config string PostProcessChainName;
var(Options) config int ShowPPFlags;
/** If TRUE, use the 'slimline' module drawing method in cascade. */
var(Options) config bool bUseSlimCascadeDraw;
/** The height to use for the 'slimline' module drawing method in cascade. */
var(Options) config int SlimCascadeDrawHeight;
/** If TRUE, center the module name and buttons in the module box. */
var(Options) config bool bCenterCascadeModuleText;
/** The number of units the mouse must move before considering the module as dragged. */
var(Options) config int Cascade_MouseMoveThreshold;
/**
* TypeData-to-base module mappings.
* These will disallow complete 'sub-menus' depending on the TypeData utilized.
*/
var deprecated config array<ModuleMenuMapper> ModuleMenu_TypeDataToBaseModuleRejections;
/** Module-to-TypeData mappings. */
var deprecated config array<ModuleMenuMapper> ModuleMenu_TypeDataToSpecificModuleRejections;
/** Modules that Cascade should ignore in the menu system. */
var deprecated config array<string> ModuleMenu_ModuleRejections;
/** The radius of the motion mode */
var(Options) config float MotionModeRadius;
defaultproperties
{
}