28 lines
748 B
Ucode
28 lines
748 B
Ucode
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/**
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class AnimNodeEditInfo_AimOffset extends AnimNodeEditInfo
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native;
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var native const pointer EditWindow{class WxAnimAimOffsetEditor};
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var AnimNodeAimOffset EditNode;
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cpptext
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{
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virtual void OnDoubleClickNode(UAnimNode* InNode, class WxAnimTreeEditor* InEditor);
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virtual void OnCloseAnimTreeEditor();
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virtual UBOOL ShouldDrawWidget();
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virtual UBOOL IsRotationWidget();
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virtual FMatrix GetWidgetTM();
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virtual void HandleWidgetDrag(const FQuat& DeltaQuat, const FVector& DeltaTranslate);
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virtual void Draw3DInfo(const FSceneView* View, FPrimitiveDrawInterface* PDI);
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}
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defaultproperties
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{
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AnimNodeClass=class'Engine.AnimNodeAimOffset'
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}
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