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KF2-Dev-Scripts/UDKBase/classes/UDKSkelControl_VehicleFlap.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class UDKSkelControl_VehicleFlap extends SkelControlSingleBone
hidecategories(Translation, Rotation, Adjustment)
native(Animation);
var(Manta) float MaxPitch;
var float OldZPitch;
/** 1/MaxPitchTime is minimum time to go from 0 to max pitch */
var float MaxPitchTime;
/** Max pitch change per second */
var float MaxPitchChange;
var name RightFlapControl;
var name LeftFlapControl;
cpptext
{
virtual void TickSkelControl(FLOAT DeltaSeconds, USkeletalMeshComponent* SkelComp);
}
defaultproperties
{
MaxPitch=30
MaxPitchTime=4.0
MaxPitchChange=10000.0
bApplyRotation=true
BoneRotationSpace=BCS_ActorSpace
ControlStrength=1.0
bIgnoreWhenNotRendered=true
RightFlapControl=right_flap
LeftFlapControl=left_flap
}