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KF2-Dev-Scripts/UDKBase/classes/UDKAnimBlendByTurnInPlace.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class UDKAnimBlendByTurnInPlace extends UDKAnimBlendBase
native(Animation);
var() float RootYawSpeedThresh;
var() float TurnInPlaceBlendSpeed;
var const transient UDKPawn OwnerUTP;
cpptext
{
// AnimNode interface
virtual void InitAnim(USkeletalMeshComponent* MeshComp, UAnimNodeBlendBase* Parent);
virtual void TickAnim(FLOAT DeltaSeconds);
}
defaultproperties
{
Children(0)=(Name="Idle",Weight=1.0)
Children(1)=(Name="TurnInPlace")
bFixNumChildren=true
}