23 lines
497 B
Ucode
23 lines
497 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class UDKAnimBlendBySlotActive extends AnimNodeBlendPerBone
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native(Animation);
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/** Cached pointer to slot node that we'll be monitoring. */
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var AnimNodeSlot ChildSlot;
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cpptext
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{
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virtual void InitAnim(USkeletalMeshComponent* MeshComp, UAnimNodeBlendBase* Parent);
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virtual void TickAnim(FLOAT DeltaSeconds);
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}
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defaultproperties
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{
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Children(0)=(Name="Default",Weight=1.0)
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Children(1)=(Name="Slot")
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}
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