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KF2-Dev-Scripts/UDKBase/classes/SimpleGame.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SimpleGame extends FrameworkGame
native;
/**
* Strips the "play on X" prefixes added to autsaved maps.
*/
static function string StripPlayOnPrefix( String MapName )
{
if (Left(MapName, 6) ~= "UEDPIE")
{
return Right(MapName, Len(MapName) - 6);
}
else if ( Left(MapName, 5) ~= "UEDPC" )
{
return Right(MapName, Len(MapName) - 5);
}
else if (Left(MapName, 6) ~= "UEDPS3")
{
return Right(MapName, Len(MapName) - 6);
}
else if (Left(MapName, 6) ~= "UED360")
{
return Right(MapName, Len(MapName) - 6);
}
else if (Left(MapName, 6) ~= "UEDIOS")
{
return Right(MapName, Len(MapName) - 6);
}
return MapName;
}
static event class<GameInfo> SetGameType(string MapName, string Options, string Portal)
{
local string NewMapName,GameTypeName,ThisMapPrefix,GameOption;
local int PrefixIndex, MapPrefixPos,GameTypePrefixPos;
local class<GameInfo> UTGameType;
// Let UTGame decide the mode for UT entry maps.
if (Left(MapName, 9) ~= "EnvyEntry" || Left(MapName, 14) ~= "UDKFrontEndMap" )
{
UTGameType = class<GameInfo>(DynamicLoadObject("UTGame.UTGame",class'Class'));
if( UTGameType != None )
{
return UTGameType.static.SetGameType( MapName, Options, Portal );
}
}
// allow commandline to override game type setting
GameOption = ParseOption( Options, "Game");
if ( GameOption != "" )
{
return Default.class;
}
// strip the "play on" prefixes from the filename, if it exists (meaning this is a Play in Editor game)
NewMapName = StripPlayOnPrefix( MapName );
// Get the prefix for this map
MapPrefixPos = InStr(NewMapName,"-");
ThisMapPrefix = left(NewMapName,MapPrefixPos);
// Change game type
for ( PrefixIndex=0; PrefixIndex<Default.DefaultMapPrefixes.Length; PrefixIndex++ )
{
GameTypePrefixPos = InStr(Default.DefaultMapPrefixes[PrefixIndex].GameType ,".");
GameTypeName = left(Default.DefaultMapPrefixes[PrefixIndex].GameType,GameTypePrefixPos);
if ( Default.DefaultMapPrefixes[PrefixIndex].Prefix ~= ThisMapPrefix && ( GameTypeName ~= "UTGame" || GameTypeName ~= "UTGameContent" ) )
{
// If this is a UTGame type, let UTGame figure out the name
UTGameType = class<GameInfo>(DynamicLoadObject("UTGame.UTGame",class'Class'));
if( UTGameType != None )
{
return UTGameType.static.SetGameType( MapName, Options, Portal );
}
}
}
return Default.class;
}
defaultproperties
{
PlayerControllerClass=class'UDKBase.SimplePC'
DefaultPawnClass=class'UDKBase.SimplePawn'
PopulationManagerClass=class'GameFramework.GameCrowdPopulationManager'
HUDType=class'UDKBase.UDKHUD'
bRestartLevel=false
bWaitingToStartMatch=true
bDelayedStart=false
}