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KF2-Dev-Scripts/KFGameContent/Classes/KFWeap_Edged_Knife.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFWeap_CommandoKnife
//=============================================================================
// Class Description
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Author 4/14/2014
//=============================================================================
class KFWeap_Edged_Knife extends KFWeap_MeleeBase;
simulated static function bool AllowedForAllPerks()
{
return true;
}
defaultproperties
{
// Inventory
bCanThrow=false
bDropOnDeath=false
bIsBackupWeapon=true
GroupPriority=10
WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_Knife'
// Zooming/Position
PlayerViewOffset=(X=10,Y=10,Z=0)
// Content
Begin Object Name=MeleeHelper_0
MaxHitRange=220
WorldImpactEffects=KFImpactEffectInfo'FX_Impacts_ARCH.Bladed_melee_impact'
// Override automatic hitbox creation (advanced)
HitboxChain.Add((BoneOffset=(Y=+3,Z=125)))
HitboxChain.Add((BoneOffset=(Y=-3,Z=100)))
HitboxChain.Add((BoneOffset=(Y=+3,Z=75)))
HitboxChain.Add((BoneOffset=(Y=-3,Z=50)))
HitboxChain.Add((BoneOffset=(Y=+3,Z=25)))
HitboxChain.Add((BoneOffset=(Y=-3,Z=0)))
HitboxChain.Add((BoneOffset=(Z=-25)))
MeleeImpactCamShakeScale=0.03f //0.2
// modified combo sequences
ChainSequence_F=(DIR_ForwardRight, DIR_ForwardLeft, DIR_ForwardRight, DIR_ForwardLeft)
ChainSequence_B=(DIR_BackwardLeft, DIR_BackwardRight, DIR_BackwardLeft, DIR_ForwardRight)
ChainSequence_L=(DIR_Right, DIR_ForwardLeft, DIR_ForwardRight, DIR_Left, DIR_Right)
ChainSequence_R=(DIR_Left, DIR_ForwardRight, DIR_ForwardLeft, DIR_Right, DIR_Left)
End Object
InstantHitDamage(DEFAULT_FIREMODE)=32 // 77% of 19
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Slashing_Knife'
InstantHitDamage(HEAVY_ATK_FIREMODE)=64
InstantHitDamageTypes(HEAVY_ATK_FIREMODE)=class'KFDT_Slashing_KnifeHeavy'
InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Piercing_KnifeStab'
InstantHitDamage(BASH_FIREMODE)=15
InstantHitMomentum(BASH_FIREMODE)=1000.f //30000.f
MaxChainAtkCount=4
ParryDamageMitigationPercent=0.8
BlockDamageMitigation=0.8
//Perks
AssociatedPerkClasses(0)=class'KFPerk_Commando'
// Block Sounds
BlockSound=AkEvent'WW_WEP_Bullet_Impacts.Play_Block_MEL_Katana'
ParrySound=AkEvent'WW_WEP_Bullet_Impacts.Play_Block_MEL_Katana'
ParryStrength=1
}