1
0
KF2-Dev-Scripts/KFGameContent/Classes/KFTargetingWeaponComponent_RailGun.uc

35 lines
1.4 KiB
Ucode
Raw Permalink Normal View History

2020-12-13 15:01:13 +00:00
//=============================================================================
// KFTargetingWeaponComponent_RailGun
//=============================================================================
//=============================================================================
// Killing Floor 2
// Copyright (C) 2019 Tripwire Interactive LLC
//=============================================================================
class KFTargetingWeaponComponent_RailGun extends KFTargetingWeaponComponent;
/** returns true if lock-on is possible */
simulated function bool AllowTargetLockOn(byte TargetingMode)
{
return super.AllowTargetLockOn(TargetingMode) && KFW.bUsingSights;
}
defaultproperties
{
// Lock on sounds
LockTargetingSoundInterval=0.09
LockAcquiredSoundFirstPerson=AkEvent'WW_WEP_SA_Railgun.Play_Railgun_Scope_Locked'
LockLostSoundFirstPerson=AkEvent'WW_WEP_SA_Railgun.Play_Railgun_Scope_Lost'
LockTargetingSoundFirstPerson=AkEvent'WW_WEP_SA_Railgun.Play_Railgun_Scope_Locking'
// Lock On Functionality
TargetingModeFlags[DEFAULT_FIREMODE]=TARGETINGMODE_FLAGS_ZED
LockRange[DEFAULT_FIREMODE]=200000
LockAim[DEFAULT_FIREMODE]=0.995
LockAcquireTime[DEFAULT_FIREMODE]=0.35
LockAcquireTime_Large[DEFAULT_FIREMODE]=0.6
LockAcquireTime_Boss[DEFAULT_FIREMODE]=1.1
LockAcquireTime_Versus[DEFAULT_FIREMODE]=1.1
LockTolerance[DEFAULT_FIREMODE]=0.2
TargetLocationReplicationInterval=0.016
}