49 lines
1.3 KiB
Ucode
49 lines
1.3 KiB
Ucode
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//=============================================================================
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// KFSeqEvent_MinigameGeneratorStateChanged
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//=============================================================================
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// Called when a minigame generator turns on or off.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Dan Weiss
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//=============================================================================
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class KFSeqEvent_MinigameGeneratorStateChanged extends SequenceEvent;
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function StateChanged(Actor InInstigator, Actor InTrigger, bool bIsActive, bool bReactivated)
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{
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local array<int> ActiveIndices;
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if (bIsActive)
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{
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if (bReactivated)
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{
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ActiveIndices[0] = 2;
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}
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else
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{
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ActiveIndices[0] = 0;
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}
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}
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else
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{
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ActiveIndices[0] = 1;
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}
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CheckActivate(InInstigator, InTrigger, false, ActiveIndices);
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}
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defaultproperties
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{
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ObjName = "Minigame Generator State Changed"
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OutputLinks.Empty
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OutputLinks(0)=(LinkDesc="Active")
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OutputLinks(1)=(LinkDesc="Inactive")
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OutputLinks(2)=(LinkDesc="Reactivate")
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VariableLinks.Empty
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bPlayerOnly = false
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MaxTriggerCount = 0
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}
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