147 lines
4.1 KiB
Ucode
147 lines
4.1 KiB
Ucode
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//=============================================================================
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// KFSeasonalEventStats_Summer2020
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//=============================================================================
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// Tracks event-specific challenges/accomplishments for Summer 2020
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2020 Tripwire Interactive LLC
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//=============================================================================
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class KFSeasonalEventStats_Summer2020 extends KFSeasonalEventStats;
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var transient private const int BossDeathsRequired, DoshEarnRequired, EndlessWaveRequired, SummerEventIndex;
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private event Initialize(string MapName)
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{
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local string CapsMapName;
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CapsMapName = Caps(MapName);
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bObjectiveIsValidForMap[0] = 1; // Kill 15 Bosses on any map or mode
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bObjectiveIsValidForMap[1] = 0; // Complete the weekly on Desolation
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bObjectiveIsValidForMap[2] = 0; // Activate the power generator on Desolation
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bObjectiveIsValidForMap[3] = 0; // Earn 75,000 Dosh through kills, rewards and healing on Desolation
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bObjectiveIsValidForMap[4] = 0; // Complete wave 15 on Endless Hard or higher difficulty on Desolation
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if (CapsMapName == "KF-DESOLATION")
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{
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bObjectiveIsValidForMap[1] = 1;
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bObjectiveIsValidForMap[2] = 1;
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bObjectiveIsValidForMap[3] = 1;
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bObjectiveIsValidForMap[4] = 1;
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}
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SetSeasonalEventStatsMax(BossDeathsRequired, 0, 0, DoshEarnRequired, 0);
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}
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private event GrantEventItems()
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{
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if (Outer.IsEventObjectiveComplete(0) &&
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Outer.IsEventObjectiveComplete(1) &&
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Outer.IsEventObjectiveComplete(2) &&
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Outer.IsEventObjectiveComplete(3) &&
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Outer.IsEventObjectiveComplete(4))
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{
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GrantEventItem(8292); // Space Pirate Monkey backpack
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}
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}
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simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLength, bool bCoOp)
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{
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local int ObjIdx;
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// Desolation weekly survival
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ObjIdx = 1;
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if (bObjectiveIsValidForMap[ObjIdx] != 0)
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{
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if (GameClass == class'KFGameInfo_WeeklySurvival')
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{
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FinishedObjective(SummerEventIndex, ObjIdx);
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}
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}
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}
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simulated event OnGameEnd(class<GameInfo> GameClass)
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{
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local int ObjIdx;
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local int TotalDoshEarned;
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// Desolation earn 75,000 dosh
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ObjIdx = 3;
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if (bObjectiveIsValidForMap[ObjIdx] != 0)
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{
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TotalDoshEarned = Outer.MyKFPC.MatchStats.TotalDoshEarned + Outer.MyKFPC.MatchStats.GetDoshEarnedInWave();
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if(TotalDoshEarned > 0)
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{
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IncrementSeasonalEventStat(ObjIdx, TotalDoshEarned);
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if (Outer.GetSeasonalEventStatValue(ObjIdx) >= DoshEarnRequired)
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{
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FinishedObjective(SummerEventIndex, ObjIdx);
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}
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}
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}
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}
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simulated function OnBossDied()
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{
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local int ObjIdx;
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// Kill 15 bosses
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ObjIdx = 0;
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if (bObjectiveIsValidForMap[ObjIdx] != 0)
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{
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IncrementSeasonalEventStat(ObjIdx, 1);
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if (Outer.GetSeasonalEventStatValue(ObjIdx) >= BossDeathsRequired)
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{
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FinishedObjective(SummerEventIndex, ObjIdx);
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}
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}
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}
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simulated event OnWaveCompleted(class<GameInfo> GameClass, int Difficulty, int WaveNum)
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{
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local int ObjIdx;
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// Desolation endless 15 hard or higher
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ObjIdx = 4;
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if (bObjectiveIsValidForMap[ObjIdx] != 0)
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{
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if (WaveNum >= EndlessWaveRequired && GameClass == class'KFGameInfo_Endless' && Difficulty >= `DIFFICULTY_HARD)
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{
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FinishedObjective(SummerEventIndex, ObjIdx);
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}
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}
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}
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//simulated function OnTriggerUsed(class<Trigger_PawnsOnly> TriggerClass)
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//{
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// local int ObjIdx;
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//
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// // Desolation activate generator
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// ObjIdx = 2;
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// if (bObjectiveIsValidForMap[ObjIdx] != 0)
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// {
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// if (TriggerClass == class'KFTrigger_MinigameGenerator')
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// {
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// FinishedObjective(SummerEventIndex, ObjIdx);
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// }
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// }
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//}
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simulated function OnTryCompleteObjective(int ObjectiveIndex, int EventIndex)
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{
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local int ObjIdx;
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// Desolation activate generator
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ObjIdx = 2;
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if (bObjectiveIsValidForMap[ObjIdx] != 0 && ObjectiveIndex == ObjIdx && EventIndex == SummerEventIndex)
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{
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FinishedObjective(EventIndex, ObjectiveIndex);
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}
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}
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defaultproperties
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{
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BossDeathsRequired=15
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DoshEarnRequired=75000
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EndlessWaveRequired=15
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SummerEventIndex=SEI_Summer
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}
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