26 lines
898 B
Ucode
26 lines
898 B
Ucode
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//=============================================================================
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// KFSM_PlayerScrake_Block
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//=============================================================================
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// Player-controlled scrake block move
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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//=============================================================================
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class KFSM_PlayerScrake_Block extends KFSM_PlayerZedBlockBase;
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defaultproperties
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{
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AnimName=Block_Idle
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// ---------------------------------------------
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// Camera
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bUseCustomThirdPersonViewOffset=true
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CustomThirdPersonViewOffset={(
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OffsetHigh=(X=-175,Y=60,Z=60),
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OffsetLow=(X=-220,Y=100,Z=50),
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OffsetMid=(X=-160,Y=50,Z=0),
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)}
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ViewOffsetInterpTime=0.3f
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CustomCameraFOV=64.f
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CameraFOVTransitionTime=0.3f
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}
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