21 lines
1.4 KiB
Ucode
21 lines
1.4 KiB
Ucode
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//=============================================================================
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// KFSM_PlayerPatriarch_Melee
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//=============================================================================
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// Player controlled patriarch attacks
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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//=============================================================================
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class KFSM_PlayerPatriarch_Melee extends KFSM_PlayerMeleeBase;
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defaultproperties
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{
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Attacks.Add((Type=PZA_Default, Stance=EAS_UpperBody, Anims=(Player_Claw_Atk_V1, Player_Claw_Atk_V2, Player_Heavy_Atk_V1)))
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Attacks.Add((Type=PZA_Jumping, Stance=EAS_FullBody, Anims=(Player_Jump_Atk), bForceDisableRootMotion=true))
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Attacks.Add((Type=PZA_Sprinting, Stance=EAS_FullBody, Anims=(Player_Heavy_Lunge_V1, Player_Heavy_Lunge_V2, Player_Heavy_Lunge_V3, Player_Heavy_Lunge_V4)))
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Attacks.Add((Type=PZA_Backwards, Stance=EAS_FullBody, Anims=(Player_Kick)))
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Attacks.Add((Type=PZA_Left, Stance=EAS_FullBody, Anims=(Player_Spin_Atk), bCannotBeParried=true))
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Attacks.Add((Type=PZA_Right, Stance=EAS_FullBody, Anims=(Player_Spin_Atk), bCannotBeParried=true))
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Attacks.Add((Type=PZA_Cloaked, Stance=EAS_FullBody, Anims=(Player_Shoulder_Light), bCannotBeParried=true))
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Attacks.Add((Type=PZA_SprintCloaked, Stance=EAS_FullBody, Anims=(Player_Shoulder_Heavy), bCannotBeParried=true))
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}
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