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KF2-Dev-Scripts/KFGameContent/Classes/KFSM_PlayerAlpha_Grab.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFSM_PlayerAlpha_Grab
//=============================================================================
// Player controlled alpha clot grab special move
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFSM_PlayerAlpha_Grab extends KFSM_GrappleCombined;
/** StartInteraction */
function StartInteraction()
{
super.StartInteraction();
if( Follower != none )
{
++KFPlayerReplicationInfoVersus(KFPOwner.PlayerReplicationInfo).ZedGrabs;
}
}
/** Script Tick function. */
function Tick( float DeltaTime )
{
local rotator DesiredRotation;
super.Tick( DeltaTime );
if( KFPOwner != none && Follower != none && KFPOwner.SpecialMoveFlags >= EGS_GrabSuccess )
{
// Set pawn rotation
DesiredRotation = KFPOwner.Rotation;
DesiredRotation.Yaw = FInterpTo( KFPOwner.Rotation.Yaw, rotator(Follower.Location - KFPOwner.Location).Yaw, DeltaTime, 1.f );
ForcePawnRotation( KFPOwner, DesiredRotation, false );
}
}
/** Lock view rotation when grabbing */
function ProcessViewRotation( float DeltaTime, out rotator out_ViewRotation, out Rotator out_DeltaRot )
{
if( Follower != none )
{
out_ViewRotation = RInterpTo( out_ViewRotation, KFPOwner.Rotation, DeltaTime, 1.f );
out_DeltaRot = rot(0,0,0);
}
}
defaultproperties
{
//Cooldown=0.f
bLockPawnRotation=true
bPawnRotationLocked=true
// ---------------------------------------------
// Animations
GrabStartAnimName=Player_Grab
GrappleAnims=(Player_Grab_Atk_V1, Player_Grab_Atk_V2, Player_Grab_Atk_V3)
bUseRootMotion=true
// ---------------------------------------------
// Grab Settings
MaxGrabDistance=210.f
}