2020-12-13 15:01:13 +00:00
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//=============================================================================
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// KFProj_CaulkNBurn_GroundFire
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//=============================================================================
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// Projectile class for ground fire from flamethrowers, etc
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - John "Ramm-Jaeger" Gibso
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//=============================================================================
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class KFProj_CaulkNBurn_GroundFire extends KFProj_GroundFire;
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2024-01-23 16:25:12 +00:00
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simulated protected function PrepareExplosionActor(GameExplosionActor GEA)
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{
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local KFExplosionActorLingering KFE_GroundFire;
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local KFPlayerController KFPC;
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local KFPerk InstigatorPerk;
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super.PrepareExplosionActor(GEA);
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KFE_GroundFire = KFExplosionActorLingering( GEA );
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if( KFE_GroundFire != none )
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{
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if (Instigator != none && Instigator.Controller != none)
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{
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KFPC = KFPlayerController(Instigator.Controller);
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if (KFPC != none)
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{
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InstigatorPerk = KFPC.GetPerk();
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if (InstigatorPerk != none && InstigatorPerk.IsRangeActive())
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{
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KFE_GroundFire.MaxTime = KFE_GroundFire.default.MaxTime * InstigatorPerk.GetRangeGroundFireDurationMod();
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KFE_GroundFire.FadeOutTime = KFE_GroundFire.MaxTime * 0.25f;
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KFE_GroundFire.LoopingParticleEffect=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_ground_fire_01';
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//KFE_GroundFire.LoopingParticleEffect=ParticleSystem'WEP_Flamethrower_EMIT.FX_Ground_fire_Splash_01';
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}
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}
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}
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}
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}
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2020-12-13 15:01:13 +00:00
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defaultproperties
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{
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bWarnAIWhenFired=true
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// explosion
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Begin Object Class=KFGameExplosion Name=ExploTemplate0
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Damage=10
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DamageRadius=100.0
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DamageFalloffExponent=1.f
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DamageDelay=0.f
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MyDamageType=class'KFDT_Fire_Ground_CaulkNBurn'
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// Don't burn the guy with the flamethrower
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bIgnoreInstigator=true
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// Dynamic Light
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ExploLight=FlamePointLight
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ExploLightStartFadeOutTime=1.5
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ExploLightFadeOutTime=0.5
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ExploLightFlickerIntensity=5.f
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ExploLightFlickerInterpSpeed=15.f
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// Damage Effects
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KnockDownStrength=0
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KnockDownRadius=0
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FractureMeshRadius=0
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FracturePartVel=0
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ExplosionEffects=KFImpactEffectInfo'WEP_Flamethrower_ARCH.GroundFire_Impacts'
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ExplosionSound=none
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MomentumTransferScale=1
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bAllowPerMaterialFX=true
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// Camera Shake
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CamShake=none
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End Object
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ExplosionTemplate=ExploTemplate0
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}
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