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KF2-Dev-Scripts/KFGameContent/Classes/KFProj_Bolt_Crossbow.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFProj_Bolt_Crossbow
//=============================================================================
// Bullet class for the crossbow
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFProj_Bolt_Crossbow extends KFProj_RicochetStickBullet
hidedropdown;
// Last location needs to be correct, even on first tick.
simulated function SyncOriginalLocation()
{
LastLocation = OriginalLocation;
Super.SyncOriginalLocation();
}
defaultproperties
{
bWarnAIWhenFired=true
MaxSpeed=15000.0
Speed=15000.0
DamageRadius=0
BouncesLeft=0
ProjFlightTemplate=ParticleSystem'WEP_Crossbow_EMIT.FX_Crossbow_Projectile'
LifeSpan=8
LifeSpanAfterStick=180
bBlockedByInstigator=false
bCollideActors=true
bCollideComplex=true
bNoEncroachCheck=true
bNoReplicationToInstigator=false
bUseClientSideHitDetection=true
bUpdateSimulatedPosition=false
bRotationFollowsVelocity=false
bNetTemporary=false
bSyncToOriginalLocation=true
ImpactEffects=KFImpactEffectInfo'FX_Impacts_ARCH.Crossbow_impact'
AmbientSoundPlayEvent=AkEvent'WW_WEP_SA_Crossbow.Play_Bolt_Fly_By'
AmbientSoundStopEvent=AkEvent'WW_WEP_SA_Crossbow.Stop_Bolt_Fly_By'
WeaponClassName=KFWeap_Bow_Crossbow
ProjPickupTemplate=ParticleSystem'WEP_Crossbow_EMIT.FX_Crossbow_Projectile_Pickup'
AmmoPickupSound=AkEvent'WW_WEP_SA_Crossbow.Play_Crossbow_Bolt_Pickup'
TouchTimeThreshhold=0.15
}